Ddo monk unarmed damage By 20 monks should be able to laugh when mobs hit them. A few years ago, we converted Handwraps from being non-weapon equippable items into actual weapons - A change that allowed a large number of effects and abilities to start working with Handwraps as they do other weapons. Monks have high saves and are given Evasion at level 2 and Improved Evasion at level 9, making them very good at surviving. Feats []. I favor using Drifting Lotus for trash mobs and Adrenaline for bosses. Mainly posting this for a friend who wanted to start a fist monk. Your unarmed damage is boosted by one and a half dice. You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. So here we go: Dex Monk Monk 20 Lawful Neutral Unarmed Strike. Rework Unarmed Strike to be something more than useless. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. At least make it +1/+1 attack and damage. I don't know how much monk / fighter you were planning but maybe something fighter 6 / monk 6 / druid 8? Tier-5 Kensei + Strike w/No Thought, Shadow Veil, Dire Monks naturally gain immunity to natural poisons and diseases (but not supernatural or special types). Had a halfling dex based pure monk from way back in the day. Is it worth spreading the talentpoints to Falconry (no worries about purchasing it) to get max WIS and better DCs, or are the DCs not that important and can I stick with a DEX setup? As for feats: The TWF line, the Whirldwind line and perhaps Power Attack + Cleave, or Level 1 []. If you play an unarmed monk with WW, you will forever feel gimped without it in future builds that don't get it as early as possible. I am looking for a Min/Max STR based Monk build. Please enable cookies to ensure the proper experience. Druid / monk is doable, however Rage of the Beast will uncenter you. I know I wanna be pure monk and use hand wraps. Can any one point in the right direction. Since offhand can doublestrike at 50% main hand now, the best you can get is a monk with 100% offhand strike and 100% doublestrike (which is not possible in heroics, but is in epics). This build does use one (popular) way of min-maxing animal form DPS that the devs have specifically stated is a bug, which is taking advantage of TWF offhand strikes (see the link Unbongwah provided above) and the inherent Monk bonus to unarmed attack speed, but at least it does not take the TWF feats too to exploit the bug to its maximum effect. Another exception—with enough planning—is a Kensei-specialized fighter. Damage reduces a target’s current hit points. It was designed not to tell you how to make "the perfect build" but to describe the game mechanics of the Monk and how it differs from other melee characters. Your unarmed damage is boosted by one half die. There aren't really any special gimmicks. If pnp was followed they would take vastly less damage than barbarians and fighters and would be nearly totally immune to spell damage. The type of weapon used determines the amount of damage you deal. ; Past Life: Harbinger of Nature's Wrath allows Wisdom to attack and damage for the summoned Flame Blade. If another ability allows you to remain centered while wielding other types of melee weapon (including unarmed/handwraps), then those weapons will also get the benefit of This is a chart of a Feat or Enhancement which CHANGES the modifier from what is normal for either to hit or damage for a weapon, This does NOT Dagger, Sickle, Handwraps, Handaxe, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Unarmed, in Druid Animal form monk, all give bonuses for heroic trs, plus weapon I've found enough of the things that I want to kill take sneak attack damage to make the extra ~200 damage per hit (sneak attacks went from about 180 to about 380) for Ethereal on my Wis build wolf to be worth it. Unarmed has gotten farther behind each update as more classes/EDs get crit range boosts that work with everything EXCEPT unarmed. And all because of a single item that got changed ANYWAY. By 30 monks should be able to stand there and bosses cant hit them. If you do 8 levels of Sacred Fist you can get more HD, level 2 ki spell, the imbue for light damage (I'm averaging 180-220 at level 30) . As they increase in levels, so will the damage they will inflict with their unarmed attacks at level 4, 8, 12, 16 and 20. Effects that modify your weapon's base stats work normally, such as changing your primary damage stat. Greater Two Weapon fighting requires 17 dexterity, but monk CC comes via wisdom, monk hp via constitution, and monk damage via strength. The current gear i have in builder has like no dps at all so i could max out my melee cc and get some evo dcs. You ever wonder what a Cha monk who has 8 full heals Home. Along with Chieftain's Spear, both staves allow a DEX-based monk to get DEX-to-hit and DEX-to-damage out of low level staves. A successful Will save negates this effect (DC = 10 + Wisdom Modifier + your monk level). Monks have the martial arts ability which give them the possibility to use dexterity instead of strength, give them a d4 as their base damage (which grows as a they level up to a max of d10 per strike) and it gives them the possiblity to make an unarmed strike as a bonus action when they use the attack action with an unarmed strike or a monk Monks use an energy called ki to perform amazing techniques in battle. This reduction (a total of 2. Type: Passive: Prerequisites: None: Description: While centered (unarmored, unencumbered, and wielding monk weapons) your fists and feet are lethal weapons. ; Can any one point in the right direction. If the SF is using a quarterstaff or dual-wielding some weapon, it's For your suggestion, the main effort will be to make mobs vulnerable to your sneak damage through wraps. 2765 hp, 177 prr ,85 mrr. It feels less build constraining and less taxing to fit into more unarmed choices. 5[w] damage to unarmed attacks which adds half of 1d10 extra damage for Winter Wolves. Shintao would get law or light, Ninja Spy could get negative/cold. Monk endgame item support is still happening which is nice. g. ; Bow Strength allows Strength for damage bonus with bows. Dungeons and Dragons Online Members SF/Monk/FVS for my SF lives. You also gain Doubleshot equal to your Dexterity score while wielding a Shuriken. ] Also they gave us a non-monk handwrap option shortly after they buffed 2H weapons with the THF feat revamp (Strikethrough, higher damage modifier), so single-target-DPS-focused builds fell out of favor. 5 * [1d6] damage for monks, though it can add less if for some reason you become un-centered or lack the unarmed strike ability. For heroics, it's like pushing a big red button labeled "I win". This one change single handedly gutted unarmed damage. I rolled a 1 in r8 and took 5400 damage on a bear. 5[w] to unarmed damage (which includes wolf/bear/woad? forms). ). 5[w]. For wraps, that means stunning them and some other stuff from Shintao tree (I am speaking here of leveling as a rogue with maybe 2 monk levels, not endgame). This feat is acquired at level 1, 4, 8, 12, 16 and 20 for a total The most obvious sign of being uncentered appears when a Monk fights awkwardly and slowly when unarmed. If you have the fifth Core Enhancement in the Shintao Monk tree, your Sev, when are we going to see unarmed dps brought up to par with weapon dps. you deal no damage. If you do 8 levels of Sacred Fist you can get more HD, level 2 ki spell, the imbue for light damage (I'm averaging 180-220 at level 30) The DDO Monk Game Rules (attached is a handy local version of these rules for you. I've done a bunch of TWF builds (pure ranger, dex based, etc. Grab the TWF feat line and the other standard feats for melee characters (Improved Critical, Combat Expertise, etc. It will not be perfect, and it will not cover everything, but I've found enough of the things that I want to kill take sneak attack damage to make the extra ~200 damage per hit (sneak attacks went from about 180 to about 380) for Ethereal on my Wis build wolf to be worth it. It will not be perfect, and it will not cover everything, but So I have done a DEX based monk and it is fun, but the DPS was a little light. Since Stunning Fist and other features from monk don't get the Charisma treatment (feels weird now that they removed them a few years ago) is there much benefit to a Sacred Fist Multiclass? You still need 12 Monk for Imp Martial Arts. This die changes as you gain monk levels. The downside is that you don't have many AoE options, except for Whirlwind Attack (which is awesome for handwrap monks). Wis based monk is simpler to build than mixed rogue/monk too. Staff of Nat Gann (The Chronoscope): While this staff is generally geared to Thief-Acrobat Rogues, this quarterstaff does respectable damage while keeping a Monk centered. some unarmed EK before with nice cleaves from whirlwind comboing with ek damage I tried that. It also took advantage of unarmed WWA back when that was a thing Reply reply Original attack stats for wolf/bear are used if you are unarmed. All 6 cores from Ninja Spy, and Tier 5 for the crit range. ) - found this one the easiest for leveling by Also unarmed has all the drawbacks of no aoe and poor synergy with aoe add ons And the trees need an updating, though that can reflect the changes to combos, give bonuses to certain finisher types so you can specialize as a buff/debuff or aoe damage monk etc. ; Flurry of Blows (): While unencumbered, unarmored, and either unarmed or wielding only monk weapons: The monk is treated as if they had a full Base Attack Bonus for all monk levels, additional gets a 2% dodge bonus at monk levels 1, 2, and 4 for a When your attack succeeds, you deal damage. Hello! We're here today to talk about an upcoming change coming soon (likely Update 40). . ) End game monk should be the strongest out of all the classes. Monk Advancement: Shinato Monk stacks with monk to determine unarmed damage, AC bonus, slow fall, ki strike, stance level, and stunning fist. But that's endgame, and even then - people die anyway. Main Page; All Pages; Community; Interactive Maps; Recent Blog Posts Monk Advancement: Level: Base Attack Bonus Will Save: Special: Unarmed damage: AC bonus: Unarmored speed bonus: 1st +0/+0 +2 +2 +2: Armor Class Bonus, Flurry of Blows, Unarmed Strike, Martial Arts Feat, Finishing moves: 1d6 +0 +0 ft: 2nd +1/+1/+6 +3 Unarmed Strike: Monks are tremendously skilled at unarmed combat and inflict more damage with their bare hands. It adds 1. 5, there's actually one class that when I used to build things for pen and paper 3. Solo Ability: Very Good. alternatively i affirm that the old damage dice need to be added back and monks need more MRR (add into Diamond Body feat a scaling per-level boost comparable to Heavy Plate as Monks to-wit are supposed to be caster killers by PnP design) and better access to PRR DDO monk is an old broken record, bad then good, then bad again, the good Ddo Wiki. (DC = 10 + Charisma Modifier + your monk level. Compared to other excellent monk builds posted here, it's got updated Epic Destinies that reflect the U66 revamp. At low levels this is less, but at higher levels this is equal and eventually even more than the weapon's damage This is a chart of a Feat or Enhancement which CHANGES the modifier from what is normal for either to hit or damage for a weapon, This does NOT Dagger, Sickle, Handwraps, Handaxe, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Unarmed, in Druid Animal form monk, all give bonuses for heroic trs, plus weapon Rockan the Boat Baby (halfling 12 Fighter Kensei/8 monk) BUILD OVERVIEW Here's a ninja build to confuse your mates. I know they are coming out with these ‘rings” in the next raid so I am hoping that will bring their DPS up a little. To remain centered, a monk cannot wear armor and must fight unarmed or with special monk weapons like staffs and kamas. I also needed a place to post the output of ddobuilder to print it out. Unarmed Strike. Sev, when are we going to see unarmed dps brought up to par with weapon dps. Use Wind stance for best DPS or Ocean stance for best monk DCs and extra Dodge cap (+13% from Grandmaster stance + Meditation of War). Minimum Damage Hey guys, I'm going to start an unarmed Monk. They also move very quickly. Sometimes you just die. It's also got one of the most elegent gearsets I've Go to ddo r/ddo. Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide (Stormreach Shadows updates are in indefinite hiatus. As a result, handwraps sometimes suffer from some bugs, particularly in unique items and during craftingThus, while handwraps may apply enhancement bonuses and other effects, the monk's body is the weapon. My Proposal for How Spell Resistance Should Work in DDO: Your Spell Resistance should work 100% against minion monsters if you have the main source of Spell Resistance (e. Ninja cores provide DEX to-hit and damage with all ki weapons, including handwraps, so STR can be a dump stat unless you want Power Attack. How Unarmed Strike Mastery for Monks May Work Since Stunning Fist and other features from monk don't get the Charisma treatment (feels weird now that they removed them a few years ago) is there much benefit to a Sacred Fist Multiclass? You still need 12 Monk for Imp Martial Arts. A Monk has an ever-growing arsenal of abilities and items to stop enemies in their tracks to make an enemy’s defeat a virtual certainty. Advanced Ninja Training: While you are centered, you can use your Dexterity modifier for damage. So far the only gear-enhancement I've found that works for Sacred Fists is "reinforced fists" but nothing that benefits a Monk's "Stance" seems to boost anything a Sacred Fist does. Starter Starter: Starter equipment cannot be traded, sold or crafted. Regardless of your build, i’d suggest investing 11 points into Ninja spy for the 3rd core, Shadow Veil, that gives you a spammy buff of 25% incorp, it drastically increases your survivability. If Monks can't be centered with shields (even little bitty ones) in v3. The monk is the ONLY class in DDO that, if built and used properly, can literally fight without any items on, whatsoever—and do so longer than other classes. your a monk. This is the reason I do not like anything in-between (for hand wrap Monks). ; Brutal Throw allows Strength for attack bonus with thrown weapons (but NOT ranged weapons). ; To be 100% safe from spells cast by mini-bosses (orange), you would need an Rockan the Boat Baby (halfling 12 Fighter Kensei/8 monk) BUILD OVERVIEW Here's a ninja build to confuse your mates. Super-Natural Disease, Fear, Energy Drain, Weapon Durability Damage, Blindness, Petrification Heroic Past Lives Unarmed Strike: 3: Dragon Lord(2) Second Wind: Unarmed Strike: 4: [And because barbs must be non-lawful and monks must be lawful, converting a Razorclaw to a monk (or Sacred Fist) is expensive. It's another reason why I stick with a shadowhail cloak. For normal monks that means that they get 1. Reinforced Fists is a property on several items that adds 0. It very much does work with unarmed, and 18/2 monk is one of the best builds for pure spellsword damage due to unarmed's high attack rate and double-tapping with Tempest and Whirlwind. It also specializes in burst damage, especially if you want any ranged attacks. It could also be a head-butt, a kick or something like that. This page was last edited on 6 September 2022, at 23:18. Strength affects melee attack chance and damage, and high wisdom boosts a monk's defenses and amplifies many special attacks. Effects that modify weapon damage apply to unarmed strikes and the natural physical attack forms of creatures. Their solution was to nerf HEROIC monks, to make an EPIC adjustment, while thinking going from (+130) to (+135) to Hit, and losing (2. Going for Shintao, with 10 pnts in Ninja Spy (for Veil). Shintao Monk: This item is one of two pieces of the Shintao Monk set. Well thanks to another thread where I was just having fun calculating the max unarmed base damage I got inspired to actually try to make this build work For reference here's the max Highest Base with an actual functional character is one of GMoF (utilizing Dancing with Flames) 7. Nov 17, 2024 #5 Unarmed Strike: 5: Monk(5) Automatic: Improved Heroic Durability (Monk 5) Automatic: Purity of Body: Highest DPS handwrap monk builds are strength based. If you do 8 levels of Sacred Fist you can get more HD, level 2 ki spell, the imbue for light damage (I'm averaging 180-220 at level 30) These two especially could work in a lore case. 5, there's a couple of Prestige Classes (Basically what DDO uses as Enhancment trees), that are very strongly monk coded (unarmed damage, unarmed AC (but no wisdom added), speed, odd extra stuff), and usually don't require you to be lawful. Will you consider changing the Shintao tier 5 Since Stunning Fist and other features from monk don't get the Charisma treatment (feels weird now that they removed them a few years ago) is there much benefit to a Sacred Fist Multiclass? You still need 12 Monk for Imp Martial Arts. Monk handwraps innately has ~8-12% faster attack speed due to animations. The dexterity damage and paralysis effects are saved against separately. For a Winter Wolf that's 1. Well I have a 7 year old monkcher that needed some remaking. r/ddo. I wanna make a Dwarf Monk and I have no clue really. 5 x 1d6 extra damage. ) The Order of Syncletica: - For Strength, it bears mentioning that Monk unarmed strikes deal full Str damage on offhand attacks, compared to half Str damage Go to ddo r/ddo. It gives +22 hide, which gives +7 base SA damage through the Scion feat. Wisdom to attack Wisdom to damage Wisdom AC bonus Wisdom to will saves Wisdom to your monk ability DC's like stunning fist (and grandmaster destiny abilities) Another bonus to damage and DC's based on your wisdom from the falconry tree (deadly instinct) that is 100% sustainable Add some imbue damage to the other monk trees, like Henshin has (fire). Shintao Monk: Jade Strike . You are not a mere Fighter with their stupid swords and shields that just hack-hack-hack. Hey guys, I'm going to start an unarmed Monk. The damage was good, I think, and with stunning fist you could make a lot of stuff helpless, dealing even bigger hits. (0 damage) Its there in PnP d&d. Updated for U24: Preface: I've spent a lot of time on these boards trying to post advice and help players with builds. Also if you're planning a staff-wielding druid, note that Acrobatics and Quick Strike don't work in animal forms. Shinato monk is the “unarmed tree” for monks so id suggest investing heavily in it, it offers some good bulk and very fun CC attacks. There's a reason why alternate ki weapon feats are more popular on monk builds than unarmed, so keeping the primary boost for unarmed in helpless damage from Stunning Fist on WIS limits a lot of the strength that SF could have on its own in higher tiers of content. Is it worth spreading the talentpoints to Falconry (no worries about purchasing it) to get max WIS and better DCs, or are the DCs not that important and can I stick with a DEX setup? As for feats: The TWF line, the Whirldwind line and perhaps Power Attack + Cleave, or Since the base damage of monks' unarmed attacks vary with their class level, handwraps are not programmed as weapons by design. Your attack with handwraps is increased by 1 every time you acquire this feat. Monk Monks use an energy called ki to perform amazing techniques in battle. but not in DDO. New posts Search forums. +1 to attack per stack is just a joke. We have detected that cookies are not enabled on your browser. Both the racial trait and the class feature provide a way to calculate your unarmed damage. 18druid1monk1fvs sdk dagger wis based combat cc specialist with some healing on side. An unarmed strike doesn't necessarily have to be a hand/fist attack. Damage:? Weapon +To Hit:? Threat Range/xMultiplier:? Extra Critical Hit damage:? Alternate Monk Unarmed Combat Table 2:? Situational Attacks (optional) Sneak Attack (%):? Sneak Attack damage:? So I have done a DEX based monk and it is fun, but the DPS was a little light. 3 monk gets you stances and 2 feats, and 1 FVS gets you divine trance to add to your cha damage. Has anyone found anything that actually DOES enhance the Sacred Fist other than the bonus unarmed damage? One unarmed strike does 1d4 (+ attribute modifier) damage for a first level monk. ; 1 [1d6] + 0 Bludgeon Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire Get that Trance from Tier 3, just pick other stuff that looks good. Int and Chr are dump stats. Quick Preamble Dragon Disciple upsetting a lot of people is kind of unavoidable, as a sorc or bard archetype as many want it to be it'd just be a more melee orientated version of those classes, Dragon Disciple sorc would have likely upset most sorc players by doing away with savants and upset the modern 5E sorc players by not being Draconic Bloodline sorc which is Rockan the Boat Baby (halfling 12 Fighter Kensei/8 monk) BUILD OVERVIEW Here's a ninja build to confuse your mates. If you are wielding certain high level handwraps, it can add more. All the prerequisites must be met. Comments and criticisms are welcome but note that this is an LR which means I can't change level progression or race. I know the EK capstone is really powerful, so is the best idea to be a conventional EK to 20 and then go Grandmaster of Flowers, or should I make a hybrid monk/EK? I will either go toaster or PM if fleshy. 1d6 - Monk level 1 1. Explore. An acid touch weapon deals an additional +1 acid damage on a successful hit. Uncentered monks lose their ability to use many of their If you have the Falconry tree, WIS-based Shintao monk has good DPS, great CC (Stunning Fist and Falconry bird attacks), Quivering Palm, and pretty decent survivability from Fists of Light. The falconry was a godsend for unarmed shintao monks. 32 point build available, no tomes :( I think I'd rather go unarmed, although I'm open for other suggestions. (dont need int much then like rogue monk might need, but you might want to take 13 int to get spring attack/whirlwind still) Hello! We're here today to talk about an upcoming change coming soon (likely Update 40). , the Spell Resistance buff from Clerics(enhancement bonus), FvS, or a similar source). Handwraps can be used by practically any class to fight with while unarmed. In 3. The monk being devoted to a god of the sun, then knowing their power is heightened in an emotional state becoming the barbarian. before falconry early life monk used strength to hit, or dex if going ninja, but since falconry's Killer instincts was introdcued it lets you use wisdom to hit and damage, and most unarmed use that these days as wisdom is all sorts of goodies for unarmed monks. Unarmed damage for a monk is a bit different than for other classes. Any monk can still be an effective Generally this means +0. Battalion Brew allows Intelligence for to hit and damage rolls with simple weapons. By 20 monks should be able to dodge aoe damage. ) First time posting a build - go easy A TWF Dance of Death build - Whirling Steel Strike so Longswords. Usage: Active; Cost: 10 Ki; Cooldown: 15 seconds; You perform a melee attack that is anathema to tainted creatures, that increases their physical damage vulnerability by 10% and reduces their fortification by 25%. So i rolled-up a deep gnome to test and spellsword works nicely on unarmed, so I figure you can do some serious DPS because of the attack speed. The challenge of the Monk is the complexity of fighting skills involved to form a cohesive attacker. 4. This self-proclaimed gimp build I made as a 2nd TR on my journey to a 36 point level 20 monk turned out to be kind of awesome. Hit Die: d8. In that process, we also brought over Go to ddo r/ddo. All races available (purchased/unlocked/or free with sub). Usually fighting without weapons and armor, they can assist allies or destroy enemies but take longer to master than the other melee classes. IMO it's waste to take whirlwind if you have/planning for ET - while whirlwind cooldown is way shorter, animation is slow (like most cleaves) and damage is laughable compared to ET. I know a that some changes have been made to the monk and really while this character is going to be leveled the full 20 levels I'm more looking for an idea of whether to go light, dark, void strike or another stance based. In that process, we also brought over I'm going to be starting a monk from having unlocked 32 point build a while back just haven't had time to sit down and play the game much. Yes, I know that WIS is better in almost every way. It's such a core part of monk unarmed with how it interacts with the animations, that removing some of the feat bloat feels amazing. While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons. Strength affects melee attack chance and damage, and high To correct this, we are changing the innate Unarmed Strike feat that Monks get every 4 levels to grant +1 to Attack while using Handwraps instead of 0. To correct this, we are changing the innate Unarmed Strike feat that Monks get every 4 levels to grant +1 to Attack while using Handwraps instead of 0. You do not wave your fingers or wands in the air to manipulate arcane or divine energy while hordes of your foes have time to decide which parts of you will taste better fried, roasted or stewed. 5[w] for pure Monks) brings Unarmed Monks much closer to other High-DPS Melee builds of similar gear. Hidden feat (): While unencumbered, unarmored and not wielding a shield: +3 Wisdom bonus to AC. Benefits: +1 Attack with Handwraps each time this is granted; Cannot Passive While centered (unarmored, unencumbered, and wielding ki weapons or unarmed), gain the following: +3 Armor Class; Auto Grant: This feat is granted free to Monk at class level 1,2,5,10,15,20; This feat is granted free to Sacred Fist at class level 1,2,5,10,15,20 Autogranted Only Immunities: Disease, Slippery Surfaces, Falling Damage, Most forms of Knockdown, Weapon Durability Damage, Blindness Reactions: Mokune, DDO Noob, Terpilar and 3 others. Has anyone found anything that actually DOES enhance the Sacred Fist other than the bonus unarmed damage? That doesn't benefit "Sacred Fist" so much as it benefits a fighting style, "unarmed". This week Features the one the only Dragon Fist. Usage: Passive Prerequisite: Monk 1 Description. 42% dodge, 47 assassinate bonus, 65 stun bonus, 56 trip bonus, extremely fast build. By level 18, a monk that's achieved Shintao Monk III has become practically a living metalline weapon when unarmed. 5 W) from XP'ing levels was useful. Official Description: This item surrounds your fists with kinetic energy. Important stats: Strength and Wisdom are the most important stats for monks. It will not be perfect, and it will not cover everything, but With unarmed attacks it additionally deals 1 to 2 attacks on all targets. accept this and buff me please. The build does quite a lot of radiant/ necrotic damage depending on the zealot's rage. Main Page; All Pages; Community; Interactive Maps; Recent Blog Posts Monk Advancement: Level: Base Attack Bonus Will Save: Special: Unarmed damage: AC Description: While centered (unarmored, unencumbered, and wielding monk weapons) your fists and feet are lethal weapons. It will not be perfect, and it will not cover everything, but Acid Touch Acid Touch: This weapon gives off the faint smell of acid. 44 bonus evo dcs + 86 wisdom. If you do 8 levels of Sacred Fist you can get more HD, level 2 ki spell, the imbue for light damage (I'm averaging 180-220 at level 30) D&D/DDO/NWN MELEE TOOL Input a bunch of data, get a pretty graph Home The "?" help links pop up quickly in a new window. Its there in PnP d&d. I'm writing this guide primarily to allow myself and others a solid point of reference. Monks are the class I'm most familiar with and tend to find myself answering questions for the most often. The goal of this build is to be self-sufficient in Elite difficulty all the way to 20. Only a monk really in that centered, Grand Master of Forms (Ocean Stance), wisdom to AC bonus, etc. r/ddo Last time I played an unarmed monk I had a blast. They augment elemental monk stances by adding additional effects to the active stance: Wind stance: +10 insight bonus to Jump; Sun stance: +50 insight bonus to Healing Amplification; Mountain stance: Unarmed damage increased one die step (same effect as Garments of Equilibrium etc, doesn't stack) Since Stunning Fist and other features from monk don't get the Charisma treatment (feels weird now that they removed them a few years ago) is there much benefit to a Sacred Fist Multiclass? You still need 12 Monk for Imp Martial Arts. - never really used a finishing move the whole life. Smashedleekk Active member. ) [spoiler] Information Alignment: Any lawful. Most importantly, the guide tried to tell a player interested (or previously discouraged) in a Monk in how to understand and master Yep pure monk is stronger damage than hybrid and elemental bloom is awesome (paralysis effect at level 7 and improved crit range). Forums. If you do 8 levels of Sacred Fist you can get more HD, level 2 ki spell, the imbue for light damage (I'm averaging 180-220 at level 30) The monk's Martial Arts feature says (PHB 78, emphasis mine): You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. 5 x 1d10 extra damage. Let me start off by explaining that this is an unarmed fighting build that plays similar to a monk. This is a chart of a Feat or Enhancement which CHANGES the modifier from what is normal for either to hit or damage for a weapon, This does NOT Dagger, Sickle, Handwraps, Handaxe, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Unarmed, in Druid Animal form monk, all give bonuses for heroic trs, plus weapon I created a private Monk guide not long ago for my guildmates not long ago. Revised for Update 33 As you move past level 3, it is not enough to use elemental strikes or regular attacks. Rockan the Boat Baby (halfling 12 Fighter Kensei/8 monk) BUILD OVERVIEW Here's a ninja build to confuse your mates. (Except PRR/MRR which is a ddo thing. For instance, while a skeleton crumbles to dust easily with a few blows of your fist, a zombie will withstand far more punishment from So far the only gear-enhancement I've found that works for Sacred Fists is "reinforced fists" but nothing that benefits a Monk's "Stance" seems to boost anything a Sacred Fist does. 5[1d6] - Monk level 20 According to Monk fist damage you get die with 2 sides more each die step you go up for monk die step bonuses. >the pen and paper concept limits monks to monk weapons, and they are designed as a mage killer frontline combatant that gets hacked and beat on with swords and hammers and picks and such. The exact number is contested, but ostensibly Razorclaw gets the same speed. First life monks however do have somewhat of a problem. A monk that has armed a simple weapon can still gain the benefit of being "unarmed", but they are limited to rolling the monk's unarmed damage die when doing so. Generally this means +1. You have acknowledged previously that pure monks are lagging behind, and Shintao is the unarmed tree. Using a two-handed weapon grants the 1. While centered, your fists and feet are lethal weapons. Monks unarmed strike increases damage dice each time you get the feat I know it's kind of obscure knowledge being the associated pages make no mention of this or provides a link to die step increases but anyone who has played an unarmed monk can tell you that more monk levels equal higher damage output. Monks receive natural unarmed damage reduction skills against enemies. 5 damage from your modifying stat, and Power Attack feat adjustments in animal form as well for its additional bonus. Whirlwind pales in comparison to Eldritch Tempest(ET) with same animation. Weapon using weapons monks give up the ability to use the feat Stunning Fist, so both dex and wisdom are slightly less important to you than they would be an Unarmed monk. Shintao Monks will gain more damage by boosting STR and avoiding this feat. S. Looking for a spec for a 1st life, solo build. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. 75 17-18x3 19-20x4 Primal Avatar (utilizing Nature's Fury) Monks use an energy called ki to perform amazing techniques in battle. 5[1d6] - Monk level 4 2[1d6] - Monk level 8 2. Reply reply f_o-a_d • I was actually recently considering 16/4 SF/Monk for my Tabaxi Trailblazer lives. As you begin your training, you'll notice that some foes are more vulnerable from your attacks than other foes. 5 (as Im It wouldn't really work to make monk stances imbues, being forced into stances you don't want to actually be in because of the elemental damage being more relevant would be awful. Also there's the fact that it'd mean you wouldn't be able to use Ninja Poison imbue or Lighting the Candle and a monk stance at the same time. Ddo Wiki. If you do 8 levels of Sacred Fist you can get more HD, level 2 ki spell, the imbue for light damage (I'm averaging 180-220 at level 30) Whirlwind attack requiring less feats also feels great. Loved her at lower levels, but found she couldn't do any damage at Perfect Pinnacle (ml 10) has reinforced fists (an extra half damage die unarmed), has deadly and stunning bonuses, and like the jidz-tetka, has different benefits in each stance (best is probably air which gives you 3d6 elec dmg and a bleed dot on hit) Hey Everyone, I just wanted to make a starter Fist Monk build for those who haven't unlocked Aasimar or Falconry. The Monk is the most effective and naturally fluent unarmed class in the game, thanks to Unarmed Strike and their state of being centered. Will you consider changing the Shintao tier 5 While this may seem a good idea in unarmed fighting to give a similar effect found on Ninja Spy core weapon training by allowing the use of DEX as the damage rolls as well as to-hit while fighting unarmed, STR still determines bonus damage based on its modifier. Get all the sneak damage, stealthy 3, all the Touch of Despair toggles (they come with +1hit/damage too), dex, Style: Monks are generally melee fighters that fight using Handwraps. However, look at the OP - he specifically says no Ocean Stance: On unarmed confirmed vorpal strikes, delivers a poison that paralyzes the target (DC 17 fortitude save) and inflicts 1d6 Dexterity damage (DC 17 fortitude save, increased 50% if paralysis is successful or if the mob is already helpless). Has anyone found anything that actually DOES enhance the Sacred Fist other than the bonus unarmed damage? Can any one point in the right direction. When both items are equipped you will gain a +2 exceptional bonus to hit and damage. Martial Arts Feat: A monk may select a martial arts feat for free. This makes it an especially powerful attack for unarmed monks. They focus on damage and crowd control (stuns and whatnot), and have some supportive abilities depending on your build. 5 or v5 of D&D, then they shouldn't be able to use them while remaining centered in DDO. I've found enough of the things that I want to kill take sneak attack damage to make the extra ~200 damage per hit (sneak attacks went from about 180 to about 380) for Ethereal on my Wis build wolf to be worth it. Well thanks to another thread where I was just having fun calculating the max unarmed base damage I got inspired to actually try to make this build work For reference By level 18, a monk that's achieved Shintao Monk III has become practically a living metalline weapon when unarmed. DDO is some form of D&D. The monk levels will make the usually tough 1-11 level range for assassins much easier. Shintao Monk: Kukan-Do Usage: Active Cost: 25 Ki You lock gazes with an enemy, stunning them for a short period of time on a failed Will save. But not furry of blows or the other monk acquired abilities. Dark Monks have a distinct disadvantage in damage reduction when fighting unarmed, as non-unique metalline handwraps exist but are very, very rare and, if found on the Auction House, extremely expensive. This life I did bladeforged/monk 19/1 that will ETR into SF/monk both are INT based (because smites damage are pally lvl based; while I gimp healing hands, I still have racial reconstruct SLA; I do have less spell points but it's same as with STR based; As benefit I get harpers trance and int to reflexes, and I can reuse my generic INT gear). The monk could use its bonus action to do an additional unarmed strike for another 1d4 (+attribute modifier) with its Martial Arts I've found enough of the things that I want to kill take sneak attack damage to make the extra ~200 damage per hit (sneak attacks went from about 180 to about 380) for Ethereal on my Wis build wolf to be worth it. The Shintao Monk enhancements allows a Monk's unarmed attacks to bypass every significant material-based DR except Crystal. Dungeons and Dragons Online Members 18/2 monk is an established build that uses the speed of monk unarmed to proc lots of spell sword damage. The reason I don't play DDO monks is because you can get more Rockan the Boat Baby (halfling 12 Fighter Kensei/8 monk) BUILD OVERVIEW Here's a ninja build to confuse your mates. Long story short I am not great with all the stats and feat reqs so I am turning to all of you for some build suggestions. 5[1d6] - Monk level 12 3[1d6] - Monk level 16 3. This item cannot be fed to sentient jewels. Editorial: Please read the rules. Character name: Lepido Classes: 12 Monk, 10 Epic, 6 Ranger, 2 Artificer Race: Human · · · · · · · ·Alignment: Since Stunning Fist and other features from monk don't get the Charisma treatment (feels weird now that they removed them a few years ago) is there much benefit to a Sacred Fist Multiclass? You still need 12 Monk for Imp Martial Arts. Your Protection from Tainted Creatures bonuses increase to +6, and your unarmed attacks now bypass Silver damage reduction. It provides unarmed damage reductions to the point where a character becomes living metalline. myqaty qsuvgw wgmd aunq nxltfyfj drl tun gjuayhp crxnul rfvhmel