Persuasion divinity 2 reddit. The most important Persuasion in Act 2 is Gareth.

Persuasion divinity 2 reddit There is a trick very cheesy: go to magic mirror and respect ALL your civilian skill in persuasion and take ALL gear with +1 persuasion, and persuade them (use intelligence) but before persuade them save again. I assume it's simply a number, against which you test your attribute given in brackets + (your persuasion skill x4). The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online The Red Prince is probably my best-looking miniature. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online So both BG3 and Divinity 2 have a magic cock… The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Checked the Fextralife wiki page for Ada Laird and uh So I had to run it again. Evaluation: Your Persuasion level < a + b : Persuasion will always fail; Your Persuasion level = a + b : Persuasion will succeed if your Attribute is at least 2 higher than the NPC; otherwise will fail It is more about the immersion, the roleplaying aspect. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online “Two very ambitious RPGs starting development” The character with the highest persuasion should always do the talking if you want to make use of it. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online LMAO, red prince is peak comedy for an origin run, I lose my shit every time at his origin dialogue options SPOILERS for Divinity 2, Act 3 below My question is: If I support a companion to be Divine instead of me, will my other companions go along with that decision? I'm playing as Lohse and my companions are Fane, Red Prince, and Ifan. Just by the way, it's quite easy to break the economy in the game. Ovis Hey Leon my solution was to keep 2-3 party members civic abilities maxed on persuasion and just have one other member do the stealing/lock picking. Most locked chests or doors in the game have an actual key hidden somewhere, so thievery is actually more of a shortcut in most cases, same with persuade, the only thing persuade really does is potentially avoid a few fights and shortcuts some lore dumps. However, he is a leader, so he’s actually rather smart. On first playthrough, I think I only killed most of them by self-defense, when persuasion failed, if they were doing something evil or hindering my quest to become the divine. I was just wondering if anyone uses civil abilities other than Persuasion, Thievery, Loremaster, Bartering, and (maybe) Lucky Charm? The other ones, though nice if you get +1 or 2 on gear, aren’t worth putting points into at any level, are they? The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online I wouldn’t trust a Magister to get to the bottom of a butter dish. Mix of both is fun, and you need to strategy alot more. During my time, I keep wondering this question : how important is persuasion? I felt like an idiot trying to drag those characters along the way only to see a persuasion check needed for Fane (74 attitute). The rest is quite flexible. There isn't a single persuasion check that I know of that is auto-fail. It annoys the hell out of me that some dialogues are instantly opened after fighting a battle, and the character that did the last turn is the one spoken to. Mordus is mentioned. Don't remember what their constitution was at though. Talk to brother Robert with main. Choice two could pass the check with 0 persuasion. I don't remember if there's a check involved, but if you do this, you won't have to fight the captain and find the rest of the armor set. You can't really screw anything up, but you can lose access to NPCs who might otherwise join you based on conversational choices. As for the act 2 difficulty spike, you can safely go from level 9-11 without having to do any fights mostly by walking around the map. Bear left past proving ground to get buried dwarf treasure for 5. You need high persuasion stat + hero tag + having passed Lucian's path of blood test legitimately. Went about the rest of Act 1 and whilst levelling up persuasion and get persuasion equipment through my remaining Act 1 journey. I mean thievery is better for stealing money but persuasion is inferior to barter in terms of prices and that was a discussion. The base weapons have a really neat theme, and the variants look amazing. Unfortunately one of the Elves (i believe the Thorndancer) is bugged and you can only talk to her once before killing Roost. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online If I have a penny for every kinky women I met in DOS2 act 1, The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios I always interpreted the persuasion check as being for Gareth's benefit rather than Alexander's, or at least as an option to not go scorched earth. 4k exp for walking thru elven proving ground. Whatever the threshold is for a choice is checked against your Persuasion stat. Perfect for Geomancers, and combined with Adrenaline, you gain 10% damage from FS and you can cast 3+ Geomancy abilities for 1-2 ap. Well she had no persuasion so failed, killed him and ate him for the info I needed. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. But of course it's up to you! When you're in a dialogue and a Persuasion check requires, let's say 5 in Persuasion for a successfull check, sometimes you'll get different options like [Finesse] and [Strength]. For randomly rolled gear, only necklaces can spawn with +1 persuasion. I don't really know bro. - Speaking of which, having Opportunist on pretty much every single melee enemy really undercuts the usage and utility of general movement, undercutting another layer of Divinity 2 strategy and combat possibilities, since once you are close to an enemy 90% of the time it is either better to hit it till you kill it or use some movement/teleport The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. On my second attempt at this fight, Lohse prepped the battlespace by making an ice sheet in the middle of the crypt. To clarify, in case that’s a bit jumbled, my memory is a bit foggy but I think there are 2 items you can use to break the pact with Godking, so for example I should be able to use 1 on Fane and choose to either use the second on my second Primary character (my custom undead) so I won’t have to fight them Endgame, or to give it to the NPC (whom I THINK is the undead chick at the alter of Coop: Me (Ifan main char with Fane) Player 2 (Lohse main char with Sebille) Location: Bridge leading West out of Driftwood Enemies: 2 or 3 Magisters and 2 Dogs What happened: Fane walks up, Persuades them to let us pass. There are only 2 persuasion choices that ultimately matter to get good outcomes. My understanding of persuasion in the game is that it takes into account the character you are speaking to. If you have 5 points in persuasion, you'll get a 50% chance at about 25 of the required stat and by 35 points you'll have guaranteed success. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Honestly I'm not a fan of how the game handles persuasion and conversation. Persuasion Persuasion's primary usage is to help achieve a potentially more desirable outcome during dialogues with non-player characters. Talk to Rajj with main. Depending on the main character's stats, it may be possible to respec them into a high enough persuasion stat to push Lohse's attitude over 60). Early game it is nice having someone barter until I can respec in act 2. I was wondering if there was a way for me to get +1 in persuasion by either consumable or gear before Leaving Fort Joy. Persuasion is inconsistent enough to where you wouldn't be wrong for going without it entirely, bartering is likely 2nd only to thievery and loremaster is something you'll only need 1 person to devote every now and then. , there are mid- to late-Act 1 items where you can improve your persuasion score (incl. If it's lower the threshold is raised by 1. Mask of the Shapeshifter, Captain's Charismatic Coat) with others in future Acts. Final blow delivered with main. Keep it instead of giving it back to its original owner. . There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. 9 hours in it, I really like this game Here the thing - Persuasion is decent, if you get caught stealing. y. I would save before-hand incase, but it should do the trick. Currently playing 2 magic 2 physical on honour mode play through. There's a few places where you want persuasion (dog and cat fight, kemm execution, Djinn) but for the most part it's just something you switch to with the Mirror when you know you're about to need it. The "Finesse persuasion/Strength persuasion/etc" is more role play but choosing the right one may lower the persuasion requirement you need. Absolutely broken from start to finish. Especially in arx for example to save a person early on nearly all the choices are 'impossible' because they appeal to the wrong thing while one choice doesn't appeal to who the person is, but makes it an issue of information. I personally prefer the Aurene weapons, they're amazing. Big thanks! (Note also that for each point of persuasion on the main character, every other character's attitude toward them increases by 5. Current System of Persuasion (Patch v3. Then there’s the finesse option, and he isn’t an agile person. Once the task's complete, dismiss The Red Prince and re-recruit your original party companion. If you want to persuade him in the questline that deals with him you need 4 Persuasion. Aurene's Persuasion will have 7 different variants if you include the normal one, so they'll fit many more characters. Furthermore, you can get a ring in act 2, though to fully solve the quest it appears in, you would need to hand it back. Edit: thanks for all the great explanations on the persuasion check! I ran around and leveled to 6, and between spending a point there and a necklace I had giving a point in persuasion I was able to pass the checks!!! Thus able to both progress and keep his shop open. Persuasion options based on tags could only possibly be boosted by the persuasion skill, which would make them inherently weaker than say a strength option, which would be receiving points from persuasion and strength. So if that is the one that has no persuasion whatsoever, I simply Every Persuasion choice has a different threshold. I found Birdie in the cage and i found myself not having the persuasion needed to pass the check. i. If your attribute is 2 or more points higher than the NPC being persuaded the threshold is lowered by 1. 0. DOS2 Discussion I'm playing duo with a friend and I can't begin to describe how much less fun things would be if Lizards have a passive 1 persuasion. First being the genie godwoken in act 2 and I can't remember the second off the top of my head. Persuasion perhaps less so than pet pal, I mean persuasion might have you miss out on some things, but a lot of the time you can just do said thing in a different way. Honestly though, my first time through I played Red Prince and kind of ignored the mechanic because Lizards get a +1 to persuade. —re-spec into persuasion. If you’ve got one, you can do that. I can't think of many (possible) checks that you fail with a maxed-out stat for your level and a plus one bonus. Bartering and persuasion are the best imo, with bartering gear you can get asking price for your items and persuasion is needed throughout the game. Sep 20, 2017 · Personally, I usually cheat to obtain a high persuasion skill in RPGs like this, so I have free reign to pick persuasion options when they are required to stay in-character. Get 10. It's persuasion. I have same issue. It’d really frustrating how much of the game is locked behind dialogue, and yet you just don’t get to participate in it if you don’t entirely pump points into Persuasion. Yes, there are situations where different Persuasion responses lead to different outcomes, and the same is true of non persuasion responses. There also is the chest piece of the act 1 Captain's set. Furthermore you can increase the persuasion further with: an ally bard's bard's Inspiration (d12), guidance(d4), bless(d4), a peace clerics emboldening bond (d4), an artificer's flash of genius (+5). It tells me to meet with Zaleskar on the bridge but when I do go to talk to him as Sebille, i dont get any sort of persuasion option thus the quest marker and journal still just indicate that Sebille needs to meet with him. After i failed my first persuasion check that requiered 6 points in the skill i just reloaded and kept the fishermen ring equipped all the time, way more convinient, besides a couple of points into warfare or necro and +80ish mahic armor are not that big of a deal After ~10 seconds, the target you stole from will run around and try to catch the thief. You seem to have 0 persuasion. You’ll then win every persuasion check. If you're desperate for money you can respec to bartering, sell everything and respec back, but that said by the end of Act 2 I had more money than I could spend anyways and once you have all the skill books you need there isn't too much more worth buying other than the occasional piece of gear. Join us for game discussions, tips and tricks, and all things OSRS! OSRS is the official legacy version of RuneScape, the largest free-to-play MMORPG. Choosing different persuasion options has 2 effects: If your own attribute score associated with the persuasion option is sufficiently higher than the NPC's score in the same attribute, the difficulty of the check gets lowered. I'm not 100% sure on this, but I believe if you choose the Constitution option, it always is successful regardless of how many points in persuasion you have. Devs: Please please please just make it so persuasion, barter, and lucky charm are party-wide stats that go off the highest level in the group. Luckily I chose persuasion as my civil and I spoke to sahelia as lohse and when the demon tried to take over, I passed both speech checks but the next dialog is impossible as they are all "kill the elf" or something like that I literally don't have an option of siding with the elves to weaken lohse like my fane playthrough A subreddit for the Total War strategy game series, made by Creative Assembly. 9 hours in it, I really like this game In my current playthrough, Sebille's dialogue required a persuasion check to make peace with Zaleskar (maybe because I killed Griff, or may be default). There's very few times it's about the stat. Haran, 4. I’m still in fort joy lol The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Zombie fight just outside cyseal's west gate I like persuasion on my main, thievery is helpful on another character, both for robbing merchants and occasionally robbing enemies, and 2 loremaster on someone (usually an elf) just to get enemy info in battle. So the end boss fight being insane on the easiest level there is makes no sense and shouldn’t have been a part of the game; obviously I belong to a group of players who doesn’t care enough about stats to spend a ton of time on them, and I play for other reasons, so I’m a bit salty at how poorly this last battle is designed. In Warhammer 40,000: Tacticus, you bring some of the universe’s most powerful warriors to lightning-fast tactical skirmishes where you are in full control and only superior tactics can deliver victory. Again, what? I've barely heard that name the entire game Damian was a major character in the original game, Divine Divinity. The way persuasion works is as follows: Each dialogue line has a threshold (ex. If you bless the flaming pigs they stop burning and leave. Here is a full persuasion mechanic explanation and guide for every persuasion check in the game. go for lucky charm, then if you feel like you need bonus pocket money, respec at the end of act 2 to full thievery (keep some thievery items, like the unique +2 gloves, a random +1 belt and the +1 unique armor) and just steal gold (and whatever you feel like) from the merchants before moving on to act 3. So if you're Pure, you can actually bypass the whole final fight, by agreeing to Lucian's plan and persuading Braccus not to fight. Some occasions will call for strength, but if you are talking to a guy who feels undervalued in his position in a prison it might be a better route to convince him his talents would be better suited elsewhere, rather than screaming at him that you are going to punch his lights out. Also I don't think buffs work for persuasion checks. On 2nd one I decided I will slaughter them all, though I did let one survive because Ifan passed the persuasion check, I play as Beast so he will have no mercy. Arran has Intelligence=29 According to what I have read, I should get (35-29)/2+1=4 threshold for an Intelligence check When I try to run this in game, I get "Persuasion Failure! Your persuasion 1; Needed 3" So for some context, this is my first ever playthrough of Divinity 2. Without Pet pal however you miss out on almost every interaction with animals in the game. But because his build requires a lot of talents im not sure if i can fit pet pal (I of course will get it on another character). ) to have 5. First, my understanding is that if his parents die, you have to persuade him to let his anger go (CON) or not succumb to rage (INT) in order to be able to persuade him to stand down from Alexander in Act 3. I haven't played it myself, but I gather that Gareth The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios That would all fine and good if you could swap who was being talked to do the one with persuasion was always leading the conversation. His choices are like follows Impossible Hard Impossible Different pieces of gear can spawn with different social bonuses. I think I failed only one persuasion check which I can only assume is a bug because it succeeded on a way worse attribute of mine. Check the Difficulty of the persuasion option. After a bit of googling, I keep reading that you'll find "more than enough" gear with loremaster bonuses, so that you don't need to level it even in order to identify gear (and considering at lvl 13 I'm pretty sure I can't up my talents anymore, gear is now my only option) -- but nobody clarifies where. There's a wedding ring you find in act 2 that also gives a +1. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. You'll have a persuasion option related to having passed the Path of Blood, which succeeds as well. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios During the quest Past Mistakes when talking to Karon's spirit (killed him in Lucian's Tomb) and after passing a persuasion check allowing him to peacefully pass away, he gifted me (only the character talking) a free talent point! The class levels and subclasses each either let you add wisdom to persuasion or have a flat +5 to persuasion checks in a channel divinity. I want to say you can use the shapeshifter mask to a lizard for the passive +1 on your persuasion character and then they should have 6. And have HIGH ATTITUDE with them. Persuasion increases the base attitudes of NPCs towards that particular character, which can lead to a discount in trading. But ya know, sometimes the entire party is in dialogue, sometimes a companion cuts in, some forced dialogues focus on whichever PC happened to be closest to the trigger. He starts with +1 Persuasion and Wayfarer gives him Pet Pal. Yup that’s a great point! You’re absolutely right. So with a persuasion score of 2 and a finesse of 12, your persuasion score is still just 2 unless you pick a finesse option against someone who has 11 finesse or lower, in which case it's 3. I have been looking on multiple websites, didn't find anything. 180. He's pretty tough, if you encounter him early. First the requirements: Level 14 (to get 5 points in thievery) Halla's shiney ribbon (+1 thievery/sneaking, +2 finesse belt. In what I assume is the final boss fight, how does the game determine who gets to speak to Braccus after he turns on Dallis/Lucian? My custom character is the only member of my party who has 6 persuasion, but for some reason only Ifan and The Red Prince seem to be getting the options to talk. Easy → b = -1; Normal → b = 0; Hard → b = 1; 3. Different workarounds. I'm still not sold on it, though. There are specific choices (especially mid/late game) that the wrong choice is literally impossible. The main contribution to persuasion is your persuasion skill. So I find myself at a bit of a conundrum. I’ve already encountered the void dweller and have entered the Halls of Echoes for the first time. Honestly can't say off the top of my head regarding the lock picking but thievery is in itself invaluable for stealing stuff from vendors. This threshold is a preset number and can be very different even for each individual option of the same persuasion choice with the same NPC. 2. I just discovered this nice result. 4k exp —bear right to find elven camp, pass persuasion check, do ritual for sarias, then talk to tovah to get quest to rescue saheila. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online This game ruined my gaming experience Hey guys, i've seen a lot of people struggling with money issues so here is my small thievery guide for act 2. After that, I confront him in his cave, ask to trade the soul jar for his armor set. For my personal character, I always take persuasion since he'll likely always be at the head of the pack, and therefore is the one who needs it. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online This was way shorter than I thought and this game is really good Persuasion options don't have much to do with you. Since its about the only non-amulet with the bonus on it, so you can use them both at the same time Along with this is have a warrior/necro 2 hand character for tanking sbd self sustain, and finally a solely damage oriented mage for massive damage. Haven't tested it much, but it worked on 2 different games on characters with no persuasion. With 2 points in persuasion, you bring the 50% threshold down to 45, 3 points brings it to about 40. Yeah, kinda But i think it is balanced since you are forced to sacrifice a jewelery slot to make sure you pass all the checks. The most important Persuasion in Act 2 is Gareth. 5 for the constitution line) Each 2 points you have in said attribute (con) above the target lowers that threshold by 1. Pass persuasion check with main. No quest rewards and subquest shows "closed" in log. First time I went into mordus cave at level 9 and throughly got my ass handed to me. 9 hours in it, I really like this game I recommend respeccing max points in Persuasion on your main character, for many reasons (can't say much without spoiling). His intelligence and wits checks are both normal difficulty so you need persuasion of 4 to do the stat check or 5 to auto win. Now that release is getting closer however, I'm thinking of replacing the cleric with a rogue for more damage, and to have a character designed to detect traps and pick locks. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online This was way shorter than I thought and this game is really good That's interesting. I generally looked up areas by level for all the acts so decision making is a bit easier. Go east past daeyena. I think it's like every point in persuasion gives you +5 for every attribute per point spent, failing by 2 means you are more than 10 points away from the target. 2 solutions I could see is, 1 make persuasion party wide, or 2, allow the person The community for Old School RuneScape discussion on Reddit. Ideally you want one character (and ideally your main due to whoever enters rooms 1st etc, however you can switch. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Some of Sebille's dialogue choices are wild I don’t have enough persuasion to persuade the guards (too late to change stats on Lady Vengeance, as I’ve done some battles I don’t want to redo). Dec 3, 2024 · Persuasion helps you convince characters to do your bidding in dialogues, and increases how much characters like you. Dec 3, 2024 · Persuasion is a Civil Ability in Divinity Original Sin 2 (DOS 2). It's still better to save before you steal, and avoid this confrontation completely, as they can pick on an ally that doesn't have any persuasion skill. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Checked the Fextralife wiki page for Ada Laird and uh With that said I planned to have one party member for lockpicking, one for loremaster, main has persuasion, and then lucky charm. I don't even know how it should be implemented in an ideal world, perhaps this is simply a limitation of RPG systems in general. The (Human) tag is a different Persuasion choice than non Human tag. (Your character is deemed pure of sin) OR High persuasion stat, villain tag, and have previously released deathfog in Arx. DOS 2 Persuasion Ability Effect Get the Reddit app Scan this QR code to download the app now The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios I’m in Act II, I think you have to save her first but nonetheless, you can respec a different character with persuasion and try again, or reload an earlier save. You will be forced into a persuasion check, but you can usually bribe your way out of it too. Divinity Original Sin 2 Persuasion Information. Then I went back to pass the Persuasion check to advance Sebille's quest. I used this when playing with a friend, where my 2 characters were Geomancer Sebille and Aeromancer Lohse and he ran Fighter Red Prince and Scoundrel Fane. Sometimes persuasion options will be for tags such as Barbarian. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian… In my game, Fane has Persuasion=1, Intelligence=35. Keep one on hand for when you need an extra push. 158) In order to succeed at a persuasion check, you need to reach the required threshold. What I do on those situations is trying to reposition my characters before combat begins/ends, as they will always talk to the closest character. In a 4-man party I'd do this: 1 with Persuasion + pet pal (they're even better when The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online This was way shorter than I thought and this game is really good Yet you can't mix them together because you need so much Persuasion to pass checks that by the time I get to Arx, I can only afford +2 Barter (3 if I mess up my bars, because it only ever drops on Amulets, apparently), and that barely improves the bare Attitude discount. High Loremaster is useless imo, as you can just pay vendors to indentify anything beyond your early level stuff, just keep a few rings/necks/gloves or whatnot with Loremaster on them and swap as needed. Lucky charm comes up as a 3rd for me especially in act 2 seeing as you can hop to Bloodmoon isles and get level 14-16 gear at level 9-10. Not sure if there's a mod that changes it, so I can't help you there. Just f. It's almost always the character that initiated a dialogue. You have 25 --> The door has 19 --> 25-19=6 --> 6/2=3 --> 5-3=2 So you need 2 persuasion. There are a few amulets with +1 persuasion on them. With 6 Persuasion you will be able to pass any persuasion checks in this game. That may be the key factor. Talk to brother after looting her corpse and he just vanished. Once we got into it, I realized the skeletons weren't going onto the ice--they were going the long way around to attack Red Prince, who was sturdy enough to survive a round or two. And yeah the ending choice was whack, even if you do win the bullshit fight it ain't much better. And the twist is that this persuasion may be impossible, depending on your choices in Burying the Past in Act 2. Had I knew, I should just hire three mercenaries with me. 99% of the time the stat doesn't matter. Everywhere I looked online, the tips claim if you don’t irritate the elves, you should be able to get past, esp with an elf character☹️ Persuasion only applies to the character making the Persuasion check. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online it smells worse over here than a dozen rotten eggs dropped in a vat of vinegar The Persuasion system could definitely use a rework in this game. If you have enough persuasion and sometimes you have to pick the right choice then there is always at least 1 option that works. Then when you need to barter or identify some new items, go back to Lady V to respec for lore master; do what you need to do, and spec back to persuasion. Destroy pillars. I finish the fight with the Voidwoken and my high persuasion guy is right next to him, I've tried both the standard Constitution check and the Intelligence Scholar one and both are persuasion successes, but after initially being placated he 'surveys the destruction' around and decides I'm a sourcerer. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Checked the Fextralife wiki page for Ada Laird and uh For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). It would be *fine* if you had control over who "initiates" conversation or if you could have your person with persuasion take over during dialog but there's a lot of points in the game where a character will just trigger an important convo and unless you KNOW that is about to happen you're stuck with whatever Since he has a natural boost to persuasion and is gonna be doing most of the talking I figured it made sense to max his persuasion. Hey all, We've collected a ton of gear that can only be identified with 3+ loremaster. Sep 26, 2017 · If you have a persuasion of 6, you win on the spot and the stat check isn’t done. Then max persuasion on your main. Regardless it’s well worth passing the persuasion check ASAP and leaving a teleporter pyramid here 2. Yes, you can get much more exp if you get persuasion. Ifan and Fane walk over and get past the bridge, no problem. The benefit, for me, far outweighs the slight loss of 'challenge' presented by character specialisation. I agree persuasion should be % based, once you get to 5+ there is almost no way for you to lose persuasion check, also different chatacters should have different modifiers for example Isbeil: She is pretty adamant about not revealing master's plan but since you are this silver tongued god of persuasion 5+ she will hapilly tell you all about it. The only thing that can bypass the RNG factor would be if say the check was a 12 or higher requirement, and each point of persuasion was +4, than 3 persuasion would hit it every time, where as with 2 persuasion you would have to 'roll' a 4 or higher, anything under would fail. Tarquin Between gear + runes/frames, Tarquin is a super solid vendor 3. Example: Persuasion on a troll- Strength persuasion (intimidation) requirement might need 7 persuasion but an intellect persuasion may only need 5 persuasion. He’s alive, well, still undead, and it’s narrated that he becomes an ally of the Divine against the God King. This is for Definitive Edition. If you don't want your character to go around murdering everybody, then you've got no other choice than to go with persuasion and thievery - unless you are okay with being locked out of a bunch of content and potentially valuable items and quests. Full physical or full magic is boring and easy. Going across the invisible bridge drops 36k on you just for doing it. However, if I had to choose only one civil, it would definitely be thievery. I had more satisfaction from a Pillars (1or 2) wrap up than with divinity 2. My level 11 party consists of Ifan as ranger/wayfarer, Red Prince as fighter, Lohse as enchanter/conjurer, and Beast as battlemage/cleric. This can include obtaining more information, defusing violent situations, or gaining profitable rewards. Choice one would require say, 4 persuasion. With 1 point in persuasion, you only need about 50 int for a 50% chance. I’m still new so please let me know if any of those aren’t viable and if I should take something else. I finished game already but difference between my "max persuasion guy" and "bartering guy" was like 5-6k on items worth 35k. Gareth has a level 14 quest at the very north point of the map you can solve with persuasion. Persuasion is more useful in my opinion. Did persuasion check. Pretty much all Persuasion checks in Arx require 6 persuasion. 217K subscribers in the DivinityOriginalSin community. He isn't Damian". Divinity 2 is different from divinity 1 like all things are planned and players have to act like what's written in script and most of the stupidest thing is that the enemy does more damage than the players man they are at level 13 and do the worst damage that wipes out armour. So, I unchained Sebille, got Red Prince to talk to Zaleskar. The rest have niche applications at best. Oct 2, 2017 · Items is how you do it. Choice three would never pass regardless of persuasion, and choice four would require 2 persuasion. Sep 20, 2017 · TL;DR: I find persuasion extremely important for the role-playing aspect of the game, but recognise that the implementation of it often leaves a lot to be desired. It is based on which line of reasoning the character you're talking with would find the most persuasive. It doesn't make sense to me that Lohse would be Divine, so I want to support Fane as the Divine. Ex. 9 hours in it, I really like this game The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios I always free the captain without combat with a persuasion check, and let him gather his armor set. Gear (Act 2): To pass Zaleskar's persuasion check, you need persuasion level 3. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms, Troy, Pharaoh and others. The character stories were a bit easier to follow (loshe was dope, sebille's made no sense with the whole tree shit) but still seemed messy and boring overall. Fane is NOT my main character. back to driftwood fields. Ahhhhhh. Fane would likely respond the best to an intellect persuasion, Red prince would likely respond to flattery, Sometimes intimidation is what a situation requires. I think bartering is fine because it's thematic and I like that persuasion only events the person it's on but if they aren't leading the conversation, then you could get screwed. You encounter one later and…. Your Persuasion level = a + b : Persuasion will succeed if your Attribute is at least 2 higher than the NPC; otherwise will fail Your Persuasion level > a + b : Persuasion will always succeed I'm not saying that post is 100% correct, but from what I've tested it was always as it says. Subreddit for Warhammer 40,000: Tacticus, the brand-new turn-based tactical strategy game. Max persuasion on main character, max loremaster on another, max thievery on your third character, and max lucky charm on the last character. iirc she was a godwoken before becoming andramahlihks host so I don’t think her abilities should be derived from that Second her demon gateway powers are random and as she says herself they come and go as they please so I don’t think she has much power over this As for hydro/aero her lore doesn’t indicate that it has to be this but as she is a bard she fits the cc/support role which is 12 votes, 14 comments. Easiest way to pump Persuasion in Act II if you need it higher for a particular check is to visit the ship's mirror and respec. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Checked the Fextralife wiki page for Ada Laird and uh Oct 12, 2017 · 2. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Some of Sebille's dialogue choices are wild I allways go with mixed parties. Many checks aren't that simple though, for example in act 4 there's an execution scene. After claiming Divinity as the Red Prince, having defeated Fane for betraying me, I got an interesting bit in my epilogue. Not required but the 2 finesse makes you able to wear the rest of the gear). tagma vdu oilphjn sig huwepv wajalmg urehrf tpkz rkbawc vjq
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