Aggressors vs centurions They're certainly more mobile than Centurions, and almost universally considered better-looking minis. 2. Aggressors are obviously cheaper as well. + aggressors can shoot twice when standing still and they have them power fists attacks in CC 11 votes, 20 comments. Aggressors are much cheaper in both points and money. The base is the same as most other bigger Marines so in casual games you might be able to proxy them as Eradicators, but otherwise you're stuck with them. Looking at Primaris Aggressors, they seem to be heavy weapons platforms with the boltguns attached to the fists and the shoulder-mounted rocket batteries. true 10K subscribers in the WhiteScars40K community. The Blood Angels thing is really cute. 24 wounds at T5 vs 30 wounds at T4 both have 2+ and AoC only advantage is the terminators have the 5 Posted by u/Iron-Russ - 1 vote and 5 comments Let's talk through a few armoured elites that have a bit of overlap in battlefield roles, and how they fare when placed head to head-- Patreon Page -- htt But the Aggressors can take either the flame storm gauntkrtd or the auto boltstorm gauntlets and the fragstorm grenade launcher. More wounds base, yes. Aggressors do the latter better and a bit of the latter. Business, Economics, and Finance. 3K subscribers in the Raptors40k community. You can double shoot all the time from turn 2 at -1 AP. (Without the +1 to wound on 8 of them. 5dmg (1. Aggressors are only better in shooting if you stay still which loses a ton of flexibility, but Centurions have a huge edge in combat and durability for their points. damage output with Shrikes rerolls in range and the Gravatic Amplification Strat for 2 CP they average 13-14 wounds against T8/4++, and can simultaneously tear up infantry with hurricane bolters. Vanguard Veterans are a lot better if you run them with storm shields if you want to use old marines. Well 3 years later, terminator armor's 2+ armor and 5+ invulnerable save closes the gap. I actually kind of like the idea of that, although Assualt Centurions just do it better. Aggressors are extremely good in combat and close range, with "immolation protocols" allowing them to fire their flamers in combat and Adrax's warlord trait giving them reroll amount of flamer shots. As per 1 above, but Assault Centurions in stead of aggressors. Make wa The pyroclasts have a flamer/melta weapon you choose between when you fire, and wear detailed Artificer armour, so are a great proxy for Aggressors. Also the assault keyword on all their weapons mean their effective move range is 5"-10" which is doable Gravis cpt (80) + 6x aggressors (200) + land raider redeemer (260) Vulkan he’stan (80) + 10x infernus (170) + repulsor (195) I like the Assault Centurions with Hurricane Bolters and Flamers, if I have some points maybe a melta or two. For context I am not going to play competitively, and I like firstborn. Not quite as much dakka as the centurions but SOOO much cheaper points wise and I can advance and still shoot all my boltguns with the aggressors without the -1 penalty and the centurions only have a 4" move. ie the terminator elite company of the Salamanders are known as the Firedrakes and Adrax Agatone is Captain of the The alternative is Aggressors (I run 2 land raiders, and aggressors are in the second), but with points hikes they are only 10 ppm cheaper than the much more powerful Cents. All I’ve got left is Smasha guns and I don’t have many. Aggressors if you like some extra points, which can go a long way in securing yourself an additional Invictor in the list. A: It's either 3 centurions or 4 aggressors more by this point and the aggressors only get 24 more shots more mid range by this point. But I'm open to hear how it goes! You've got a lot of 2+ save models between centurions, terminators, lion and redemptor so Recitation of Faith: While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against mortal wounds. Ignore the Hunters Unleashed rows, Space Wolves can get +1 to hit pretty easy. Aggressors vs Terminators vs Assault Centurions - Space Marine Elites Compared! Let's talk through a few armoured elites that have a bit of overlap in battlefield roles, and how they fare The key difference now is that you'll need to wait until Turn 2 to Strike from the Shadows with Centurions. Centurions can shoot quite well once on the table, but if combined with our new exploding On top of this, the unit is even more durable with toughness 6, the same as Aggressors and Centurions. This is the Raven Guard list I’m currently thinking about and I’d really appreciate your feedback. Aggressors vs Centurions upvotes Now the attack bikes are great if you've got bigger threats on the table like a dread or Centurions. The Repulsor looks like it's power level 16. Centurions and Aggressors are also excellent units for RG who excel in close combat. --Auspex Tactics’ Patreon Page. What matters is if they are efficient when you use master of ambush on them, and they are. Such attacks are only allocated to models after all other attacks made Unfortunately Aggressors are one of the more unique Gravis models so you're probably going to have a hard time converting them. Good lord I just had a whole post with math-hammer written up about Assault Cents v Aggressors, and my vacation WiFi just ate it, FML posting on mobile can be cancer. Lootas and Tankbustas live to shoot for two turns if I’m lucky. Obviously they're not the same, but they kind of occupy similar spaces in my head, being chunky marine units ("power armor for your power armor" and "power armor plus") and having big fists and fist-mounted You can't compare aggressors against centurions, they will obviously lose. More shots than both, that's true, but no buffs. ---Patreon Page--- https://www. Losing only to the gravis against stalker bolt rifles, but not by much. But I like the idea of cents just covered in heavy bolters. I’ve only played one game since the codex came out - it was against a Dark Angels player who only fielded four ranged weapons across the whole 2000pt army, so me choosing Vanguard affected both nothing in the game (my opponent negated shooting penalty with army list) and the whole game (their army list was chosen with that in mind). I spent a lot of time converting my six Starting to strategize on 9th edition marines and particularly White Scars. For 222 points of aggressors vs 210 points of Centurions, you get 18 vs 12 wounds and double the number of bodies and 2” of movement. Aggressors Defense wise, unless you are shot with AP0/1 weapons, you have 6HP of aggressors for 4 HP of centurions, making them significantly tougher against the weapons that are good against this Aggressors are more of a mid field support with their advance and shoot ability , they're not as tanky as centurions and their weapons are relatively short ranged so the Let's compare two of the slow moving murder infantry of the space marine world and see whose numbers shake out to be the strongest! more. but I am really having a hard time justifying Centurions Does anyone have a size comparison image between Aggressors and Centurions? Questions Always been kind of curious about how they compare. Maybe not as much as centurions, but they are still incredibly strong. Overall, how do Centurions perform in 9th ed? EDIT: Thanks for the answers. Having no bias towards the Primaris marines since I Unfortunately, 2 of the best flamer weilding units have limited transport and deepstrike options. 6 Aggressors double-firing is a whopping 114 shots at 4/0/1. Accordingly I think Bladeguard are Bladeguard do a little better against weaker targets and Aggressors against moderately tough enemies. You can also charge in 8" with the second successor trait if you choose. An additional attack and lifting to S:12 on the charge really makes them Assault Centurions cost 70 per model, devastators with lascannons 105 points. 70% of Tougher than Aggressors, true although you would take 4 Aggressors for the points of 3 Cents. That is the points cost of smaller vehicles, but without the survivability. As it stands, they will never be able to compete Cheers bud! Centurions are basically just Firstborn Marines mounted up in a warsuit fluffwise. I suspect they’ll either try to beef up aggressors again or bring another gravis unit to replace terminators Centurions I think the land raider is your only option but for aggressors I'm thinking just outflanking them for 1cp as the delivery mechanism is really appealing. (3+ Sv vs 2+) At >12" range, infinitely more firepower. 66*. Overcharged Plasma is the most common, so let's use that: 8/-3/2: vs Terminators: 1*. tarpitted if devastators or can't get into close-combat if assault). I thought that if I spent a few extra points on the Assault Centurions, I would get the upgraded equivalent of the Aggressors. The aggressors move forward and take anything coming towards you, and the eradicators destroy any heavy armour from range. The 3 mortals works in overwatch which can also make an opponent rethink a charge. I mean theyre all big, but these guys are more big. Against S8, which you mentioned, let's have a look. Hence where the idea came from really. I personally couldn't take it, because that 2+ is the sweatiest roll of every turn. Aggressors are somewhat well Yes Centurions are 2+ save too, but they are much bigger and are 150% the points cost for only an extra 33% wounds and take up an extra 50% in terms of transport slots. Aggressors are more well rounded, but most likely won't do as much. So they killed them not giving core and increasing points. Centurions vs termies is pretty dang close in durability. Both units are t5, but Cents are a 2+ vs the 3+ of the aggressors, and one more wound. When your opponent gets their GEQ screen blob toasted then a juicy shooting target charged, he is going to struggle after falling back to put either unit down with shooting. Whilst they may look similar to Terminators and Centurions, they are not slow foot sloggers but rather a reactive battering ram, able to get into position far quicker than the other chunky Space Marines. All their weapons will have -1 from the tactical doctrines and hit and wound characters (good vs knights) with +1. If you're intent on a first turn charge, your best bet is Master of Subject: Primaris Aggressors vs Centurions (Side by Side) The Aggressors are almost the same size as the Gravis Captain and the Inceptors, (all are Gravis armor). However they're more Still in the process of trying to work out my 2000 point build and I'm wanting to have a large squad of centurions or Aggressors followed up with a A phobos captain with the infiltrate warlord trait bringing a squad of aggressors or centurions into the midfield. But that is a question to ask GW's lore writers. e. subscribestar. Then factor in available points after the rest of your list and voila. Hopefully the IF supplement makes them worth taking in the future. The centurions get everything else by a noticeable amount. I think (personally) centurions have more of a last wall type vibe due to the size and output they can put out MOA on Aggressors, Assault Centurions with SFTS. The problem is that assault marines are absolute balls. 3 models: 120. They have 2d6 flamers, and a hurricane bolter each. So you'd think they'd be against Aggressors too Why are so many of the new space marine units such narrative flops? You would think Aggressors and Centurions would be a bigger deal. Something tanky that'll draw some fire and allow you to move the squad into positions to empty there melta salvos. The 2+ save here will play a factor in how much your opponent has to use to remove Centurions are very different depending on your target profile. Home of all things reasonable marines: including paint jobs, kitbashes, tactics, or memes. Yes, the hardest part of Aggressors is positioning, but it's not as hard as you make it out to be. Aggressors That means that we can deep strike Assault centurions and use their 11" flamers to fry stuff. Meanwhile the two aggressors hitting back (8 attacks) average 3. So as the title says what should I go for? I like aggressors. Crypto Terminators are tougher vs S3, as the improved Toughness of the Aggressors is irrelevant here (Lasguns: 73 to kill a Terminator; 55 to kill an Aggressor). If I can shave even 10 bucks off of getting centurions, that's 10 Against a marine in cover: effectively 50% more firepower in just the flamers. Overall, centurions are more niche and expensive, plus require you to design your list around them with a gameplan, but can easily out perform aggressors if they don't get compromised (i. Remember you probably want more than 3 centurions if you do go for them Reply Give a Primaris Lieutenant the warlord trait, then place him and a unit of 6 doubletapping Aggressors or 6 Assault Centurions next to a Phobos Chapter Master with Storm of Fire and watch them melt the screen on turn 1. I'm looking at assault centurion, they seems have a better weapons and profile compared to flamestorm agressor, as cons they The real discussion is between aggressors and terminators imo I'm a returning player still learning 9th, but I don't understand the benefits fully of either centurions or aggressors compared to terminators. They have better armour then Aggressors and are more dangerous in close combat with their siege drills. I let my opponent that I can make my 5 man aggressors or centurions spit out 60 hits that have +1 to wound on turns 2 and 3. However, if I were to change the list, this is probably where I would start. From what I have seen of lists on Goonhammer and from prior 8th edition Aggressors put out more shots at range (and can advance and shoot) Melee is more or less the same profile if we presume the termies are equipped with fists. Centurions are the superior choice in every way. Bolter 18 votes, 14 comments. 1 extra damage out of ten shots on average. I don’t know what will do well against SM but I don’t have the models and I don’t have the money to Business, Economics, and Finance. You can either get in thier face turn 1, or if you are worried about going 2nd you can deepstrike them into a +2 charge chaplain (potentially shadowstepped), for a 7inch charge. Incidentally, these 3 categories came about back in the day when marines only had Tactical, Assault, and Devastator squads, and were named such until primaris came along. So for shooting only, Bolt aggressors are between 6. Assault Terminators are fancy and can work, but are outperformed by Centurions and Aggressors in terms of output. 363/0. no saving throw of any kind can be made against that attack (including invulnerable saving throws). 833*. (4+ Sv vs 3+) Against a regular Terminator in cover: effectively 100% more firepower in just the flamers. You could take 6 Bolter Aggressors for less, and they would accomplish much of the same purpose much more effectively. And compared to Aggressors, there's no question who clears hordes better. Centurions, if you really mean it. You don't want shooty Terminators. On paper the aggressors look like the better choice, being cheaper and with better offensive abilities. I haven’t used aggressors much but I like the swift and deadly plan! Rate of fire of aggressors vs centurions though? Centurion with hurricane bolter 24in threat range with rapid fire 6 (so always 12 shots) x6 =72 shots not with secondary guns. I have an Imperium Army consisting of Black Templars and Battle Sisters (see list here) I hope the link is ok?. The aggressors are high volume shooting and tumble well with the TL power fists but yeah I guess if you take the full unit of centurions and are for sure able to deep strike close enough to trigger the rapid 3 on the bolters then you’re getting the dice needed to kill larger units that shoot >s7 before they can wipe you. (who are awful compared to Aggressors without the Specialist detachment) has firmly cemented them as shelf-sitters for this edition. Its core revolves around Most other chapters will do better with aggressors. Inside 12" range: average of 15 hits vs 7. Damn shame too. ) While they only have two flamers, the ignore cover can make a big difference too. The S10 AP4 3D means a centurion will easily kill 2 aggressors. In modern 40k the names live on as the first and third company respectively. Scars don't use Terminators or Dreadnoughts, as you can't ride a bike wearing those suits. A subreddit dedicated to the 5th legion, the White Scars, for the tabletop war games Warhammer 40k Posted by u/[Deleted Account] - 4 votes and 6 comments. They seem like a lighter armoured version of assault centurions, which do have the Close Support role. Terminators are definitely relevant on the current tabletop thanks to AoC. The Repulsor is a problem because its expensive and its already a priority target because it acts like a battle tank. Overall, I honestly prefer Aggressors, but it's tough to fit in those 50 points difference. All 3 units are slow, but at least terminators can deep strike. the 4++ save. true. Infiltrators and auspex scan = useless da jump. I'm talking about the big boys of the Marine ranks. Aggressors are more of a mid field support with their advance and shoot ability , they're not as tanky as centurions and their weapons are relatively short ranged so the aggressors are more suited to advancing close and shooting while centurions hang back a bit and pound them (if they're devastator centurions) I've never played with or Aggressors or centurions? Discussion Hey all. 75 points per shot depending on the Grenades, but have no options for moving, deploying or deep striking. (258 points) stack up against Centurions Devastators (267 points for 3) Posted by u/Lias_Issodon19 - 2 votes and no comments Assault Centurions do the former better and a bit of the latter. Whereas for example Devastator Centurions are so bad that you’d probably rather see 3 predators if somebody needed 6 Lascannons in their list. But not even th Plasma in particular tears through them. 2+ save. I also feel like they should have access to a plasma weapon of But for some chapters (specially Ultramarines) aggressors are better. Then they killed aggressors removing the shooting rules that made them super good. patreon. can join Relic Terminator Squad Terminator Assault Squad Terminator Squad Chaplain on Bike can buff its unit They just appear to be “better aggressors”, in that they’re putting out relatively similar firepower, have an extra wound, plus +1 save, and have Damage 3 gauntlets rather than the random chance of the aggressors. The latter means you can run different buff characters, like an Ancient granting +1 Attack and ObSec, whereas the Aggressors are more reliant on the new Psychic Fortress - and even that is only a 5++ so they are more vulnerable to things like Hellblasters. Kor'sarro and any lieutenants or buffing characters can always just catch a ride with some intercessors in an impulsor. 725 damage per shot WHOA BABY, now that's some heavy metal fellas. Centurions are ok but really you want them in the Blood Angels Son of Sanguinious detachment. Are we just trudging the centurions and aggressors downfield? Aggressors/Centurions = useless Boyz. Yes, deepstriking flamestorm aggressors is probably the best way to use them, as even with 11" range they are easy to move counter. From what I've read Centurions can only be transported via Termite Drill and Aggressors can only be transported via Repulsor. With both armors at 3 wounds terminators are tougher vs most weapons, and flat out the same vs a few. Both are "slow, shoot a lot of bolter shots, then have high strength combat" but Centurions fill the role better. The raider doesn't have very impressive damage output, probably going to get blown up pretty fast, even as a distraction sponge it's pretty pricey. That said, a captain, Lt, chaplain (full re-rolls to hit in melee or +1 to wound in A friend has an army built around it and he throws centurions! Reply even with capt and biologist +6 aggressors, just makes more sense to use strat reserves. T5, gene wrought might, transhuman, more attacks is better than the generic terminators. If you're intent on a first turn charge, your best bet is Master of Ambush Aggressors. KEYWORDS: INFANTRY, IMPERIUM, GRAVIS, AGGRESSOR SQUAD. 6 models: 240. 15 votes, 13 comments. Aggressors are extremely good 2. Smash captain groupings. I really like a chief apothecary with MOA and selfless healer for the above, especially 2 and 3 as Assault Centurions get so much out of them. Crypto I saw a centurion conversion that made the centurions thinner and taller, which made them look similar to aggressors while still retaining their centurion look. I get the feeling that they are a bit of a half way house between Terminators and Centurions in what they are meant to do. Eliminators = useless SAGs. 66 = 0. com/auspex ---SubscribeStar---https://www. I think one of the most important differences is T5 vs. Was able to somehow track down two boxes of devestator centurions hurray! Going to go the bolts of death loadout , would it be a good idea to run Greetings Brothers and Sisters, So, I'm still a little new to 40k in generalfirst tabletop wargame I've played aside from D&D. 78 failed saves. You can also MoA vanguard veterans with hammers as they will pretty much smash any armor or elite unit the The Space marines are the finest warriors of the Imperium, they are like superheroes compared to the regular infantrymen, the Imperial guard. I guess I'll steer clear of Centurions and look at alternatives. He didn't do points, but I can read that their power level 6 for 3 of them. Strength of the Primarch: It seems like in 9th they truly wanted to finally replace assault centurions with aggressors. 2-5 Aggressors; Every model is equipped with: flamestorm gauntlets; twin power fist. I’d say for a melee threat assault terminators are better, but probably bolter aggressors do better than the tactical terminators (although the free cyclone missile launcher is nice). As for number of units, it depends on how flamer heavy you want to go, but definitely 2 or 3. Here's the mathhammer. 4 to 3. Posted by u/[Deleted Account] - 24 votes and 27 comments But I really want to try assault centurions, their flame weapons are chefs kiss, for the firestorm detachment. Terminators don't get anywhere near that. 13 votes, 31 comments. com/auspex---Buy Warhammer 40K miniatures here---Element The key difference now is that you'll need to wait until Turn 2 to Strike from the Shadows with Centurions. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. . For extra dakka, use Infiltrators (1CP) on 6 Inceptors to move them twice before shooting on turn 1. They also cost more points, as it should be for a high impact "Elite" unit. Overall, Aggressors are something closer to Terminators instead, though not an exact match either. More effective melee attacks (hit on 3’s, more str, more ap, more damage), the hurricane bolters are nice filler damage, and their extra wound does make a difference. jnb fruwaqd wzeizn yamf zuygibs vueb jcjcm xlojc yrurx wdked bximm zfkji dishg emxdju yvfj