Best lizardmen army comp reddit The army comp may sound very standard chaos warrior, but those spells just blast things to pieces. 2-3 chameleon skinks are useful for poison debuffs. I go for the starting army and province and then head to Aranessa but by the time I reach her she has a almost a full stack and camps her provinces even if I wait in ambush stance. Chameleon Skinks are among the best skirmishers in the game; I once took on an crisis Dwarf army with 4 Blessed Chameleons and a level 1 lord I hid in the jungle. Undercities provide more than settlements and as long as you are in a head to head but allied you can establish them on all your partners territory with no need to reduce discoverability with Honestly the skaven are probably the best defensively, weapons team doomstacks will defeat any army the ai will field on legendary. One last thing - heroes. It does come with experience and experimenting, but heres my advice. This should also assist with balance of power, those skinks are bad for it and high elves get such a great auto resolve because of all the ranged. This is a great question, because even for me who has thousands of hours into the total war franchise i will start a new army and think whats the best army compostion to use. Death can be one of the better choices in a lizardmen army because the lore's one downside is easily negated. r/CharlieINTEL A chip A close button. For earning alot of money on lizardman, you generally just have to expand alot and enhance your geomagnetic webs, try to build the buildings which buff your income of the province by % in most of your cities. Hey, so starting a new campaign with one of the swampy bois and wondering what a typical army should look like. Can have like 3-4 free dinos in an army that way. Use your Vampire Captain to put a cove on Lothern. (But really your AoE damage as Lizardmen is magic. Ah yes, had a defensive siege as skaven vs lizardmen where I attacked with garrison into sieging army. It is that strong. Hope this helps and feel free to ask me any more questions. RELATED: Total War: Warhammer 3 - All Greenskin Units, Ranked The lizardmen's roster was pretty strong at A subreddit for the Total War strategy game series, made by Creative Assembly. Tier 4 stegadons are one of the best units in the game so your chiefs should usually all be on that. They embody traditional lizardmen battle styles, while the other 4 focus on specific aspects of their combat. Every time i start to approach the economy to start a 3rd stack, i get some portion of my A subreddit for the Total War strategy game series, made by Creative Assembly. If you have shit AOE damage in your army, death magic doesn't do well. What’s ur preferred army comp for ogre’s? Lizardmen (specifically Ghost of Pahuax), and Wood Elves are the only factions that can realistically conquer the whole world from an environmental standpoint. Half of the army gone means fewer units and your gun line can focus fire better to rout them faster. The new lizardmen legendary lord is the chameleon sniper Oxyotl. The biggest weakness in your army is your lack of front line. Tzeentch is probably the most micro-intensive army I’ve played in this game. I'm relatively new to TW, only played half a dozen campaigns, and only a couple deep in. This is a really good, balanced army comp similar to the one that took me through my first VH play through with Oxyotl. On my most recent campaign with them, (with their arguably most powerful army and lord, King Louen Leoencour), the autoresolve showed "Crushing Defeat" or something along those lines, but the balance of power was completely predictable and generally ok when So recently I have finally started to explore the world of multiplayer battles, and holy cow I'm so awful! I love the lizardmen and I will continue to play them all the time but I find myself struggling to create a good army setup with them espcially with the amount of funds given. This however can be a reason in itself to play a race imo since it makes the campain ressource managing quite interesting. Get a Queen Bess. The best in terms of being able to take on the most force would What's your usual/most efficient comp for lizardmen in campaign? 19 Carnosaurs and Kroq Gar. If you don’t have the prophet and the warlock I would recommend it heavily, really turns the skaven into an s tier race. Sotek boi is a slightly fragile wind of beasts caster who ends up on a huge dino that fires lasers from the sky, ends up as an amazing lizardmen lord in campaign, very good but his campaign was a bit disappointing relative to his skaven counterpart ikit but he can start a lizardmen skaven race war which is great flavour for a campaign. Previously I would just use maybe one per army and move on, in my current campaign I'm having about two per army and also maxing out my number of agents outside of armies just to make use of some of their action skills. As for the army comp, I went 4 chameleon skinks, each with one of the demon poisons, 4 stalkers, 2 red crested skinks for the flanks, 4 javelin skinks for the Frontline with 2 saurus to reinforce at the back, skink oracle on troglodon for any large beasts and a priest. Any recommendations of units? Best army for Monster Mash? Here's how this army performs in battle. Its nice. Kroq'gar can get their upkeep to This army comp could handle 2 endgame stacks at a time back in WH2, should hold up now despite power creep with improvements to reviv crystals. And any army composition with heavy use of darkshards works well too. hi guys, any tips on what's the best army comp for High Elves? Tyrion seems like the only unit that can hold the line Sword Masters of Hoeth more like Lame Masters of Hoeth, 2 Units of Chosen Great Weapons broke through my line like a hot knife through butter didn't get a chance to hammer and anvil them with my cav, they broke way too quickly same thing against The other army comp you can use is 3+ Mortars, and here you are going to want summons and zombie front-line, because you need to delay the enemy's advance. My sisters armies were dominated by glade guards and eternal guards, which i would change if i were to play them again to focus into the airborne ranged aspect of them, but they work insanely well as a standard medieval army with footmen, The standard army comp is spearmen+archers+a few bolt throwers. Alchemist (A+): amazing, have one in every army. Some high damage short range hunting packs, good artillery dinosaurs, fast flanking dinosaurs and solid heavy cavalry, some good dinosaurs that just sit in combat, solid fliers, excellent spellcasters, great melee heroes with monster Worst of all, he's not a caster, so you're giving up the intensity buff for having multiple casters in an army. Ah yes, my favorite Youtuber, legend turtle ball. I mean WE in general are bonkers strong either way and with the teleport around the map certainly still one of the best, even You will not do well if you don't have an army comp that isnt just zombies. Reddit iOS Reddit Android Reddit Premium About Reddit Advertise Blog Careers Press. Peasants -> Jade -> Celestial is also a really obvious path, with strong artillery to enable a very dwarf-like playstyle, except with some of the better caster units in THIS! Bretonnia sucks a serene amount of ass on all matters and occasions regarding autoresolve. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. At the moment, practically every army has 4 artillery units, 8 missiles and 6 DW with the exception for 2 that I Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! Discord: Unaffiliated. Honestly, most of them. I like taking 8 Saurus warriors, 2 Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! Discord: Unaffiliated. Tehenhauin has the strongest Lizardmen faction, as the ancillaries you get from his sacrifice mechanic are simply broken OP. That can last you pretty much the entire game, although upgrading will make certain aspects of play much more tolerable. That's why it's good here. My endgame comp is 1 slan priest (fire), 1 Saurus Scar-Veteran, 4-5 Carnosaurs, 5-6 Tomb Kings: Settra Lizardmen: Gor-Rok or Kroq Gar. Just finished my WH:2 Lizardmen playthough. I love the hoping around the world and his stealth/kiting battle style is great. r/totalwar • What are you guys favorite unit selection voice line or end of turn sound? Your entire army, meaning your entirity of 4 or 5 Lords / generals, should be diverse with each army being designed to fight one specific race / front. A rateo of 1/3 melee, 1/3 ranged and 1/3 monster or cavalry is a good baseline for an army. Exalted horrors can melt the enemy, and if you can micro magic and cav at once you’ll be fine. Once you get more land and recruit an extra army or two, you can probably confederate the other lizardmen of Lustria to join you. As the latest Total War blog post explains, Oxyotl is a skink chameleon who has trained himself to be at home in the Realms of A subreddit for the Total War strategy game series, made by Creative Assembly. Kroq Gar is basically the best lizardmen outside of that. And wow, this is so much fun. Just try not to have too many cavalry and/or skirmisher units, and you shouldn't have to worry too much about micro. Open menu Through the end of my campaign Tehenhuains army consisted of 10 Javelin Skinks, 2 Salamander packs, a couple of dinos, a couple of heroes, and a couple of Terradons. This is balanced by the fact that lizardmen are poor. (Making it easier to Confederate). I played hard/hard and I’m no expert. This is my go-to comp, and works just fine whether or not I have actual Skarbrand in the army. Lizardmen heroes are amazing. But you don't need anti-infantry nukes from your lord if you already have that in spades with skink oracles, arks of sotek, EotG, etc. As far as army comp goes you can play quite a few different things: -not everyone likes Lizardmen in the Meta. Ive played 2 Khorne campaigns past turn 100 but, after reading up, I'm running into the issue of building my armies too tall and cannot muster the economy to keep up stacks with the AI in IE. true. Finally, you can play a highly mobile Lizardmen lord that can teleport all over the map in the same way that the lore describes Lizardmen showing up out of the blue. When starting a new faction look at the units they can get at there disposal, via the in-game unit That's a good generalist army comp. It's not ideal, but it's extremely fun. He buffs Saurus warriors, which are the best early to midgame infantry and can, in his faction, stay until lategame His faction is the one I would recommend for Lizardmen beginners He starts in Itza, which is 1 of the 2 most important settlements of the Lizardmen (Lore wise), which is in the heart of Lustria. The prices are VERY HIGH for 15~20 year old models. Get app Best lizardmen army comp? Specifically with mazdamundi in warhammer 3 IE Your units have lower auto resolve value than the lizardmen army. The Lizardmen however have high value units. Just getting back into the Warhammer games, after taking a break to enjoy other things. I was never a huge fan of Lizardmen but now tried one campaign with Oxyotl. By late game, you’ll need some soul grinders though. Then an empire captain, a warrior priest, and a mage. The best part about lizardmen heros is that they work for scale. Aeldari Warhammer 40k. Malekith is crazy good. Oxyotl works best with a doomstack of skink skirmishers, and once buffed, that army is easily one of the strongest you will ever play with, period. Nakai gives a bonus to kroxigors in his army, but all lizardmen can recruit lords that give a bonus to kroxigors (kroxigor ancients. , if I'm winning and in Imperial, is a mass of zhugenu, with interspersed xbows and HC's, escorting 1-2 nest of bees, and a bombard (or two, if I can afford). Helstorm rocket batteries with handgunners and defensive support A subreddit for the Total War strategy game series, made by Creative Assembly. Use fireleech terradon riders against slayers, have a front line of temple guard (ideally blessed), use AoE buff spells to help your army and use your dinos to disrupt their formations. All the Lizardmen will eventually declare war on you. It's just a ton to take in at first with how numerous and varied the factions in Immortal Empires are Yes you do. More posts you may like. It's better to have more units than units with high chevron most of the time. Fundamentally, that's probably why CA "gets away" with always treating the Lizardmen as the secondary feature in their own DLCs: the Lizardmen will never really be lacking since their core roster is so strong. I do now and was wondering what others thought to it. (workes really well with a stack of poisoned gutter runners) Particularly enjoyable if you're looking for an interesting change of pace from the average WH campaign. They should be the strongest melee unit available. 6-8 Wyverns are decent even if you lost all gnolls in fight. You could definitely do the battle yourself and take a lot less losses. Hey guys, currently I’m in the midgame for my Mazdamundi vortex campaign (H/N). A Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! Discord: Unaffiliated. Cold one riders aren't very good IMHO, very slow, quite fragile and the expensive ones have frenzy which means that you can just lose an elite unit to a good artillery shot, I'd grab one or two spear units to help against carvery as they are actually pretty decent as an anti-calv. Kroq Gar (also takes a hero slot) (Saurus cold ones become core units) Heroes. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. If you have the Oracle then you can Gnolls are good in this kind of battles because they have defensive statline and a lot hp. And I had a few questions about army composition. Tehenhauin and Oylotl are all about ambushing with skinks and magic, TikTakToe is all about that airforce and Nakai is a Horde style faction. Would love to use Gyrocopters but I don't know how they'd fit into my army comp. Use no more than about 2 per army. Merge and consolidate where you can. Alright army comp is as follows , I’ll then go into how I use them. Basically I’m quite an average player and usually rely on a good frontline (kinda noob boxy) supported by archers and cavalry, however in the lizardmen i find the skirmishers and cold one cav doesn’t really align with my play style/i just can’t use them right. Get the 50% income from a port city bringing in 4k a turn. Too legit to quit! I don't know What’s a good lizardmen army composition? A Sarus old blood, and Skink priest, ten Sarus warriors with shields, five skink blow pipes or chameleon skins, and three dinosaurs of your Saurii. Saurus brethren! The Great Plan isn't going to complete itself, and with so many new temples to build in Total War: Warhammer 3 now that Immortal Empires has expanded the map, what better time than now to expand the reptile neighborhood. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three View community ranking In the Top 1% of largest communities on Reddit. ikit claw or general who can use doomwheel mount: 1 Warlock engineer: 1 Warplightning cannons: 2 Plague claw catapult: 2 Stormvermin Halberds: 2 Warplock Jezzails: 2 Ratling guns: 4 Clanrats Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! Edit: My favorite army is lizardmen, so Kroq gar, 4 scar vets, 1 skink priest heavens on a laser trike, 1 skink oracle, 1 chief on ancient trike, and the rest of the roster are even more laser trikes. Take the wight early. 11 votes, 26 comments. From my personal experience, don't try to make an army comp that's good at everything, that's how you get smashed. Had like 10% bar. There is also an invisible dice roll that can swing the balance of power in auto resolve. I love curb stomping a whole army of big bad chaos dudes without them ever making contact. 1-2 engine of the gods (either as priest or as a separate unit,) is good because that ability is so good to have access to, but often your gonna want the priest on the flying mount, because flying in casting spells and flying away is one of the best Lizardmen - Stegadon (not ancient stegadon) Skaven* - Best late game skaven army options are typically based around 4-5 weapon teams with defensive support Empire* - Most effective as a combined arms faction. spend the first minute of the battle destroying the towers, then the next 10 to shower the enemy with poisoned wind lovebombs using menace to kill skyre DLC- basically Ikit Claw's army or a Warlock Engineer using special DLC laboratory upgrades and doing all in on technology units. I have been thinking about just adding more ballista, using Ellyrian Reaver to trigger Rampage and lure them away from my line or A subreddit for the Total War strategy game series, made by Creative Assembly. Lizardmen are really easy to play against skaven since Lizardmen Saurus units are pretty tanky and Skaven units are usually not. Blessed spawnings & There is a thread with almost the same name, exactly about this, with mine and many other's endgame lizardmen army composition! use search! :P. It will create a mini sun, charge up, and explode for a ton of damage to the enemy, while doing no friendly fire to your own army. Night runners, gutter runners, death runners and triads. However their designs and lore is killer. So I had a few ideas of how I could deal with them but I would like to know your opinion on what army comp I should use. He doesn't give any faction wide buffs so every other army I had were no different then any army I'd build with any other Lizardmen Lord. Also a good training for micro. I had been planning on picking up a couple of Solar Engines for most armies, but after coincidentally watching several YouTube campaign videos where armies included them, even when they were getting direction from the player, they seemed to really under-perform. He buffs Saurus warriors, which are the best early to midgame infantry and can, in his faction, stay until lategame His faction is the one I would recommend for Lizardmen beginners He can give them crazy buffs like high ward save, melee defense, attack, make them nigh unbreakable etc. From there, play by ear. Since you don't want Doom Stacks. But I'll be honest, I kinda hate this build because it fares poorly against the times the enemy doomstacks single-entities, which isn't always, but often enough that it becomes a concern. You're forced to use them in Caravans, where they sip tea and chill while the rest of the army does the real work. The #1 news source for Call of Duty is now on Reddit! Subscribe for all the latest Call of Duty news! Open menu Open navigation Go to Reddit Home. Lizardmen are a fan favorite with a big following, they have some of the best looking models, and everyone loves dinosaurs. Seaguard can replace spearmen eventually, but they aren't the best frontline. 2 x Skink shaman (level 2) Core View community ranking In the Top 1% of largest communities on Reddit. Super unbalanced army: Lord on carnesaur 16 heroes on carnesaurs 3x bastilladons with reveiv crystals. I mostly struggle against high elves's archers. Played the battle manually and barely had any losses. Anything that has siege attacker attribute works. Recruit heroes asap. My usual army comp for Nakai and his other armies (lead by ancient kroxigors) 1 Krox Lord A subreddit for the Total War strategy game series, made by Creative Assembly. Stegadon's ballista is straight up the best ranged unit lizardmen have, The t4 stegadons are literally the best unit in your entire roster. I currently run: 1 Slann priest, 1 veteran, 6 Saurus with shields (a couple spears), 3 ancient stegos, 3 Krox, 2 fire bola Pteras, 2 Carnos and a couple of the artillery monsters. The only Skaven army that can pretty much skip any frontline and just use weapon teams/ranged. By the time you'll have the money to worry about unit They have some of the strongest armies in the entire game, along with really powerful magic. The entire range is still in production (I did not post all the character choices). Zerkovich(probably spelt his name wrong) does a really good tutorial for MP. Nurgle has no anti-large units as far as I can tell, so I've been relying on plagues/plague modifiers pre-battle and just trying to out-heal the damage they cause. ) Mazdemundi starts in a province with a T5 building that gives -25% upkeep to dino type units. he also Get the Reddit app Scan this QR code to download the app now. If you're going to go Nakai I'd recommend building a frontline of Skinks with Krox mixed directly into the line of Skinks to bolster them, or a frontline of Saurus with some Ikit claw army comp and early strategies Skaven newbie and I’m looking for early tips for ikit. Embed Kroak into Gor-rok's army, and you can have him run up and gather the entire enemy army around him, and then with Kroak you cast rhe spell Deliverance of Itza right in the middle of the enemy. My best games so far were Sisters of Twilight and Drycha. Lizardmen dominate in melee as you'd expect them to, and Saurus warriors are the backbone of any Lizardmen army. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms, Troy, Pharaoh and others. Takes a while to get going but basically, the ultimate expression of Skaven ranged army. IE Lizardmen Army Comp . Saurus on carnosaur is a no brainer. It certainly can be tho, depending on your army comp. comments sorted by Best Top New Controversial Q&A Add a Comment. They had leader and 3 saurus spears, I had lvl 3 town + lvl 3 garrison. His starting army comp is enough to capture both norscan islands closest to you. The first 2-3 minutes is a TL;DW, but, in short: Oxyotl gets a disgusting The other lords have an ideal play style that veers away from your standard Lizardman army comp of saurus, a few skinks, some cold ones and dinos to support. They're wood elves both, but can play massively different from each other. Make do with whatever you get (lots of dinosaurs). If an overpowered doomstack is too cheesy for you, you have lots of great tools to make a more balanced army that is still very strong. I find the Lizardman artillery to be somewhat useless by late game. that are all connected in the 40k universe. 1-2 Elite Unit. Can anyone give me some late game army comps for Lizardmen, I’m new to this game (not total wars) and I could do with a guide for my end game armies. Zombies are cheap and very good units but they don't count for much value. You have so many options with lizardmen. I once faced 3 full stacks of Lizardmen army with this comp and walked away without any casualties (except for some hero damage). Or check it out in the app stores Home Tehenuhain is the best Lizardmen campaign. As we can see the lizardmen are still the same old. Then, I reloaded back to turn 40ish when I got Lord Kroak, and just went 15 Cham skinks + RoR Coatl + Oracle + Skink It's been a long time since my last Lizardmen campaign, but I'm ready to start recruiting a 2nd/3rd tier army now. The anvil. Also skaven walled settlements are top tier and can beat most attackers. He starts in Itza, which is 1 of the 2 most important settlements of the Lizardmen (Lore wise), which is in the heart of Lustria. The best is 20 Black dragons including your lord. Solid heavy infantry, good light infantry, fantastic skirmishing, good stalk units. Sniktch with his unique army buff, red line skill, and research can push the runners to above 70 movement speed allowing you to kite with complete impunity. Unfortunately they began 8th edition significantly underpowered and when they were given an update it was in the wrong direction, and they remained one of the lower tier, less competitive factions. Sometimes I'll drag a monk with me too for relic conversion defense if mass elephants or mass MAA catches me off View community ranking In the Top 1% of largest communities on Reddit. And if you really don't feel like min maxing your armies, which is totally understandable, you can't go wrong with a (non ancient) Stegadon spam with a life Slann. The best thing is you don't lose any strength while taking damage, and the insane fear from carnosaurs will send all but the best units running with a single charge. Just make sure to focus fire important targets while the melee holds the line (I prefer black ark corsairs and just a few spears on the flank. Currently early game I'm a mix of Warriors & Bloodletters with a few horsemen/hounds to do flanking. As for the monsters, you can make some crazy doomstacks with them, especially carnosauruses, but for a balanced army they should not be the focus, tje second you face more than 1 army at the time with lots of ranged they drop down fairly easly. They can all some of the best units in your roster as mounts. Didn't win, but by the time I was out of ammo all the dwarven artillery and gunpowder was dead, and the army was easy prey for the reinforcements. Honestly a skaven lord and anyone near by. If you have the money a full carnosaur and hero spam will beat almost anything with a full frontal charge. . Late game I lean into six Bloodcrushers, four Minotaurs w Great Weapons, four Flesh Hounds, 2 Bloodthirsters, and one of each Hero + Lord. Then do the rite that gives you an army. +25% movement range is no joke. (Which actually makes Confederations easier) Kroq-Gar is there for Saurus Old-Bloods & Saurus Scar-Veteran Doomstacks! The lizardmen have a strong roster, so there's a lot of compositions that work. r/totalwar • What are you guys favorite unit selection voice line or end of turn sound? This is an army list idea I had floating around since the 6th Ed Lizardman army book was released, but I didn't have sufficient units of colds ones to pull it off. Mid game, I found Forsaken to be best option for holding the line. To learn Lizardmen I suggest Mazdamundi, Kroq-Gar or Gor-rok. Here is my Army recommendation for a balanced army: The Elite Squad: 1 Gate breaking unit- It can be Kroq-gar on Grymlock, Kroxigor, a Bastildon with Solar Engine, or any of the giant dinosaurs. His faction mechanic & tech tree make the rest of the Lizardmen feel extremely outdated, and I would even go so far as to say that Nakai might currently be the most enjoyable way to experience the Lizardmen roster outside of Oxyotl. Quite overpowered on the campaign map. General builds are good for new players learning, but after some time, you'll find that tailoring your armies against certain factions is the way to go. And use more magic. Lelouch408 • Why the no cheese requirement? Best lizard comp imo is 1 Life slann,1 skink priest, 1sauros veteran hero, 1 engine of the gods (in addition to the I'm trying to work out what are some good army compositions that people are using for Khorne. lancer9999999999 • Turtle Ball sounds like a very specific Lizardmen army comp. I finished campaigns with almost all the LLs of Lizardmen, so I think I have a So knowing this, you plan your army accordingly. I would like to know the best army setup for Lizardmen, and how Lizardmen Army Comps . Also, if you want the best Lizardmen experience I'd recommend using the Grimhammer mod, I personally really like how it balances the lizardmen and A subreddit for the Total War strategy game series, made by Creative Assembly. If you watch this clip, you'll know that the 4 Plague Priests are essential for tying down enemy frontline as well as protecting your flanks against cavalries. Typically a life mage for this build works best because they're great Lizard men for me were my first warhammer fantasy army, my first model ever was a pewter kroxigor, so when I saw warhammer 2 had them I bought the game immediately. Death hag on war altar is amazing to have for every army too). This is a cheaper army and a nearly unbeatable army against all foes. My favourite spells were probably blue fire, pink fire and whatever the stationary vortex is called. Usually you can rush mini-hive (with 30-45 dragonflies) with your starting army if you picked gnoll specialist on first turn, and this is crazy boost for your army. Gor Rok gets a Slann mage priest at the start (arguably the best mage priest too), and Slann’s are the best spell casters in the game. Later it became: warriors/chosen, many sorcerers, a few lords of change, doom knights, and a soul grinder or two because they are fun. Lords. Especially life-slanns are super valuable with monster/hero heavy armies since their heals and buffs sustain an army through even the hardest of battles. Saurus spears are probably your best option for an infantry core, as they should still beat HE spearmen and they hedge your bets against any Lizardmen feel like a pretty middle of the pack army to me. Cheese armies are great. In general the best is going to be the cheapest army you can build and still win with, so it will depend on how good you are. Which might actually be the best way to beat them My end game comp. Then the cav bring the other half to the army to get annihilated the same way. Be ready for Rat genocide, as you will force every Lizardmen faction into war with EVERY Skaven faction. Because once the entire army crashes into the Ironbreaker lines, that artillery line can't hit anything without hurting your own units. Then saurii with shields. Make an army with 19 of them (replacing some with skink heroes on stegadons if you can) and a lore of life slann. Orcs and Goblins, Bretonnia and Tomb Kings feel like front runners to me, all bringing very efficient units Big lizard men guy, I found most effective is your Lord, 3-4 heroes, 4 saurus shields, stegadon arty, salamander or trog (unless one of the hero is a oracle), 2-3 chameleon skink (unless This list will take a look at the best units the Lizardmen have to offer, which should help if you’re struggling to get a grasp of their army compositions. 2/3 poison wind mortar teams and settlement battles turn into swiss cheese. For heroes, all four lizardmen heroes: skink priests, skink chiefs, skink oracles and saurus scar-veterans are all extremely strong heroes on the battlefield. Hey everyone - I am trying to figure out what the best Nurgle comp is for dealing with Lizardmen, particularly with an army filled with ancient stegadons and other dinosaurs. I know HElves get ragged on for being OP, but I would place the concentrated hate that is the core lizardmen roster right alongside them This army comp and strategy is the most fun I’ve had in a while with this game. Also build the old one monument tree for even more upkeep reduction. My standard army comp starts with an empire general because they get a gryphon mount which makes them pretty powerful. Some models are really showing their age. Lore of metal is also great complement I realized I never talked too much about how Cathay's battles go, since I know there's a diversity of playstyles, but the Harmony system really rewards a traditional army comp. He also has an army ability that gives a unit 60 seconds of invulnerability, so sending saurians up front to soak missile damage is a great tactic. 5 Saurus Warriors w/ shields. Posted by u/hazardling - No votes and 6 comments Honestly haven't found a better army comp than that yet as I don't need to surround anything and can just use the Globbadiers to mop up whatever comes my way. 1-2 skink priests per army on Stegadons (engine of the gods if you have it) and a Life Slann leading it. Lizardmen Multiplayer Beginner's Army Composition Guide. Not specific to lizardmen, but I recently have started to put more effort into using more agents in my games. Lizardmen have a lot of units that can be a centerpiece if your army. View community ranking In the Top 1% of largest communities on Reddit. A subreddit for the Total War strategy game series, made by Creative Assembly. Dark Elves: Malekith. I also had a habit of dropping a dread saurian in each army because the AI was almost guaranteed to focus them which is handy to know and plan for Your primary goals are to build your main building to t5 to get the growth/campaign range/upkeep reduction bonuses. Not only is a an army with 20 models unique, fun, and OP in battles but this is my anti chaos army since it can settle razed settlements and suffer 0 attrition when doing so. After playing though I agree at least mechanics wise and army composition wise they are less interesting than other armies. Early game, you use Shielded Chaos warrior and Bloodletters (exalted if you can get it), and Flesh Hounds—all of these are obtainable with Tier 2 buildings. jdav jzbp klfz vynsisj jhc nquplfy ypx shtkd ztfzr muugp