West marches map generator reddit. Or check it out in the app stores .
West marches map generator reddit I'm not 1--% sure if anyone has already come up with tables, but it probably wouldn't be hard to come up with some. These are my house rules. We're 2 years into the campaign and they've explored maybe 10% of the island. He is a monster hunter by profession, especially hunting supernatural monstrosities - in exchange of a sufficient payment, of course. All of these are really cool tools to generate the dungeons. We used Stellaris to generate a galaxy and converted as many A generator to create small, medium, large dungeons based on various terrain on the random point of the world map, with randomly generated maps, monsters, traps/puzzles/chests and etc. I was wondering whether anyone here has ever run a West Marches-style game outside of the fantasy genre e. West Marches plot hooks are found mainly through exploring the world around you. Things to Watch: The West Marches - Running the Game #30 - Matt Colville's explanation and take. TTRPGs with random landmark creation You could probably quite easily run a D&D West Marches game in which each new tile of the map is randomly generated. Think of this as a sandbox game in the sense that’s now used to describe video games like Grand Theft Auto. Secondly, given the level of attention that the Sword Coast has received and the wealth of easily accessible info on all of its facets, it is probably the perfect place to try this sort of experimental play, because it will be far less taxing on you. Use New Reddit if possible. Play on what they don't know. At the same time, having multiple parties potentially venturing through the same areas means that session tracking and post-game prep is also more intense. Use the usual hirelings rules for your system if One thing I like about 3. 0 D&D rules, dungeons Discussion of Matt Colville's "Running the Game" YouTube series and MCDM's "Strongholds & Followers", "Kingdoms & Warfare", "Flee Mortals!" 5th Edition supplements, ARCADIA digital magazine, and other MCDM projects, and TRPG advice including the new MCDM RPG —————————————————— Need assistance with your MCDM store order or your Get the Reddit app Scan this QR code to download the app now. Planning out your world, creating maps, and determining what the I ran one successful 2-year WM campaign like that, with the classic treasure map carved into a tavern table that the players added to do as they gradually explored west. As I understand the concept, West Marches is more along the lines of "I heard of a cool thing out there, so I'll grab some buddies and go check it out" whereas a hexcrawl is "I'll grab some buddies and go into the wilderness and see what's out there. ) Get the Reddit app Scan this QR code to download the app now. However, an important part of any West Marches game is the shared mapmaking. 'nuff said. If you do not receive a satisfactory answer, consider visiting the Foundry official discord server and asking there. There are online world generators, hex maps from old Traveller adventures you can steal (Classic Traveller had a double adventure of hexcrawls called View community ranking In the Top 5% of largest communities on Reddit. The best way to make 5e combat fun is either make it hard (keeps it from getting dull), or do what one DM does; make monster attacks occur in between PC turns instead of on their own init, as this allows the DM to keep the monster a threat without overwelming the party if it's a weaker thing like a mimic, elemental, or a goblin. Members Online • unMadeMan. Maps For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. Discuss gameplay, story, tips, post the latest news, and anything else Plot hooks are important for any campaign. ADMIN MOD Mutant: Year Zero West Marches - Call for Aid! MUTANT: YEAR ZERO So, I'm working on a Mutant: Year Zero West Marches campaign that is going to start in the next few months, and while I dont think there are a lot of rules that I will have to contend with, there is one that is So I run a west marches style game using the isle of dread map. I'm kinda surprised that when people talk about West Marches games that Gloomhaven never seems to get mentioned? It's a game explicitly designed for West Marches style game play. Use the usual exploration rules, encounter rules, etc. I'm working with Hexographer for mapping, Google Docs for notes, and Lucidchart for keeping track of the relationships and histories between different factions the players can interact If you stick with their milieu though, the preferred campaign area is the Spinward Marches, probably developed by playing this style of campaign with their rules. My friends and I are doing a West Marches style in our group. Afterward, please come The cells (blobs?) are just to big to make a detailed fjord. I would prefer a pseudo-ecology generation system. It's full of rules, tools, and advice for generating your won Marches and running your own game, plus new content for that game, like player feats and magic items. I've also come across a post somewhere (lost it since I was on my phone at the time) that spoke of Mega Our plan is to run it west marches style. In Praise of the 6 Mile Hex. Cosmology. Hexcrawl Resources | ars phantasia. For those, it seems that you generally want to encourage the players to create and use a map and keep notes on locations they've been to. Just before the pandemic I started planning for a West Marches campaign and even built the basic map for my players. For the coast I intertwine Arabic names for marquesian heritage, polynesian/Niger-congo for Ki'Nau heritage, and greek/spanish names for the more "generic locals" I used The Sprawl and replaced "the map" with persistent corporations and miniature event arcs, all set within / around a single city. I recently came across this article (and a bunch of videos) and am really interested in running a West March style game for my three different groups. Reddit . However, I'm building a big city (population 25 000+) and I'd love to play a West Marches-game from it. Running West Marches outside of the typical West Marches I'm looking at running a non-fantasy West Marches game in order to deal with a potentially larger number of players online. Plus, with a larger number of players and them deciding when to play, you could end up running multiple times a week of your the soul DM. The original West Marches used a vector map rather than a hex-based map, but most people default to hexes. The biggest issue i have is how i build my map with encounters (I don't want it to feel to random but since it's I'm new to doing graph maps (this is at a 1 square = 1 square mile) but I read that the original West Marches used a vector/graph map. Our schedules (especially mine) are pretty chaotic, which is why I want to do a West Marches game. reReddit: Top Hexcrawl - The Alexandrian - Theory and design for a hexcrawl, if you want to use a hex map. Any feedback and/or advice about making a grid map and including landmarks/points of interest is appreciated. In a West Marches style game, there is no set player roster, making it a perfect kind of game to run as a series of one-shots but within a persistent and shared world with many different players and characters. The players will decide where to go and what to do. Reading Tips Google was a good jump [] This is a Player-Driven Campaign. Hex-based Campaign Design (Part 1) | The Welsh Piper. Each hex represents an area on the map with their The attribute table also includes a basic random encounter table for each hex tile. If you look at the map of Norway, you see that the fjords aren't that visible. WotC Dungeon Generator. A port town, a nearby by forest, some hills and a river for good measure. Here are my thoughts so far: Create a DM only Hex based map that shows terrain and any key points in 25km squares; Do not provide this map to the players, but provide them all with rumours/soem information Okay. Quick character generation and random character death should work well in a campaign where people can just drop in roll a character and go on a group mission. Typically added to around 90% of regular players. I'm Planning a West Marches Style of Campaign. It's where any kind of self-post that helps generate more in-depth discussion goes. It is set in the Western Marches of the Empire of Geneva. Not sure that's the best fit for a rotating cast From Matt's video about West Marches games I get the impression that you should start in a city, but get out of that city as quickly as possible. I have a pool of about 20 players. If you feel like your question is properly answered, please reply to any comment in this thread with the word Answered included in the text! (Or change the flair to Answered yourself) . It ended up drifting pretty far from the West Marches formula, and was definitely not OSR even to begin One Million Dungeons. Together we generated a hyperspace map and laid out You have posted a question about FoundryVTT. For West Marches, I usually think of very open-ended questing on a sandbox hex-map, mapping the unknown, delving into dungeons. Now in “archetypical” West Marches Campaigns, there’s no “mysterious old man” sending parties on quests; no overarching plot, just an overarching environment with a high degree of View community ranking In the Top 1% of largest communities on Reddit. I'm about to start running a West Marches campaign and I am struggling with a way to build up a map that I can use. He has come to the West Marches following a rumor that a sect of vampires resides somewhere in the area. You can create a map using some other cartography software and set it as the background for the slide (or break it up into multiple slides to zoom in better) and then add sites / routes as textboxes on top. West Marches is heavily map-driven, making the prep significantly front-loaded. Shar is a human barbarian, who comes to the West Marches from even farther west. Andorath (Part I): Urban West Marches setting based on a Dyson's Dodecahedron map Hello Colvillians, A friend and I are trying to put together an urban West Marches-style game. Trying to start a West Marches game in that mode, though, feels like putting the cart before the horse. PCs could spend downtime earning gold or exp for each week they didn't play. I don’t have a lot of free time, so I was thinking of using Keep on the Borderlands. If you want more about the West Marches campaign style, check out Ben Robbins’ blog, do a search for related discussion on Reddit, or consult this fantastic video by Matt Colville. The way I could think of a West Marches in Cthulhu is maybe travelling the Dreamlands setting of the Mythos? I've been in a few West Marches type Pathfinder and D&D games over the years, but a Call of Cthulhu game, with possibly a few GMs willing to run things, and a revolving cast, or some hub where the entire cast can RP sounds kinda awesome. I would have a DM map and a player map, Player map should be It is set in the Western Marches of the Empire of Geneva. Or check it out in the app stores so I want to try and start less of a Living World and more of a West Marches style game, where the players are also in the hot-seat for trying to get games together and finding stuff to do. I used 'Satan' to generate illustrations for someone's setting!It came from the /osrg/ Bogeymen. Generally, West Marches have players returning to the same homebase town at the end of every session, but Forbidden Lands focuses on exploring new hexes on the map and has a lot of camping out. I really want to have a communal map where the Person who ran a 50+ session West Marches online with a digital map here. Made a map using the Shadowdark Overland Hex Map rules (images, video, fan art) from /r/Zelda. Find local businesses, view maps and get driving directions in Google Maps. I really don’t have the time to prep hexes. I am starting a sandbox West Marches campaign, and am wondering if an Offline Hex Map Generator exists. It’s a wilderness journey, really. 5e is made to be a heroic fantasy game, and to a great extent a West Marches campaign is inherently a survival fantasy game. Today again, this is a most happy find: in my next session, two weeks from now, I’ll probably run out of excuses to keep my After that, it depends entirely on how you're doing your WM. It's just that with my timeframe of play, my setting, and the West Marches campaign style, I wanted to modify those rules to suit my needs. Greetings my fellow fans of fantasy. . Grand Experiments: West Marches. . I found your site this week, and found many, many pearls here. Get the Reddit app Scan this QR code to download the app now So I running a west marches style campaign and I want to try bringing back the old dnd concept of having "THE dungeon" it's the place you never fully clear and keep going back to find loot, reveal secrets, move the plot forward, and just go fight some baddies when you run out of The downsides of the form also fall on the GM. There are difficulty tables listing difficulties for many outdoor adventuring tasks (climbing a tree, avoiding quicksand, etc) which helps provide an objective challenge for different characters. The "hex crawl" element was largely lost, but in its place were persistent NPCs, resources and strategies. Hi, un planning on running a I am starting a sandbox West Marches campaign, and am wondering if an Offline Hex Map Generator exists. It was an open table game, but also had several other noteworthy properties: player-driven scheduling, a focus on wilderness exploration, a sandbox structure, reliance on random encounter tables, a hidden scale map of the region (with no hexes), strict RAW 3. These differences View community ranking In the Top 5% of largest communities on Reddit. And Adventure a . The Grail is there on the map, but his primary goal is indeed to invite them to go around. It is the first fantasy campaign, first RPG and the inspiration of the the original version of D&D. Here you can find West Marches explained by Robbins himself, on his own blog: West Marches was a game I ran for a little over two years. A West Marches game moves toward the A West Marches game moves toward the open table ideal. Would love some insight to understand how West Marches minimizes the workload of a DM, as it is a style of play I am quite Cyberpunk 2045. Azgaar's Fantasy Map Generator. Or check it out in the app stores and a friend and I wanted to run a West Marches style campaign on a solitary planet. The town is called Blackmoor castle. The game is run by Dave Arneson. The campaign I run has nothing to do with the original isle of dread, but there is a story going on with the island. Not every open table is a west marches game. We develop the island as we go. GAME SYSTEM: Cyberpunk Red LENGTH of GAME: Interconnected gigs and one shots, ranging from 2-4 hours long each. Therefore instead of using abstract "watch system" like some do, or using the My past experience with West Marches: All in 5e. Don't know how to start west Marches Hey guys! So i was planning on starting a west marches campaign, but i don't know how to start with it. To test the waters I decided to run a campaign of LMOP with a large group of people where anyone could come on game day. > The game is not balanced around [West Marches as a format] This is just the heart of it. Bat in the Attic: How to make a Fantasy Sandbox. What is West Marches: I like to think of West marches as pick up games of a There are still plenty of active West Marches campaigns. I use a mix of the human Celtic, german and slavic names for the empire. I have tried various online solutions and not found any of them nearly so satisfactory as a sheet of A1 West Marches Style Map Generator . It's also worth noting that D&D isn't, but can be adapted for the West Marches experience with house rules and good DM'ing/League structure. We've learned a tremendous amount about West Marches Setting up a map, various locations, figuring out whats in those places, etc. So, I started to research the topic. What are you folks using in 2024? Looking for all recommendations but bonus points if it could integrate with Discord in some way. I just googled CoC West Marches and this post came up. Create an interactive map. There are some rules that are very specific to my campaign. Recent blog posts; Forum; Interactive Maps Special page. Some have random generators for everything from alien organism encounters to starport cargo exchange prices. Ive seen a lot of people talk about west marches symbaroum games in the past so I figured Id ask here for any symbaroum specific tips as well as resources. New players got an average of gold and exp as if they spent every week doing those activities. GAME DESCRIPTION and ADDITIONAL NOTES: As stated before, I was reminded of this idea while reading about West Marches style games. Art by Lawrence Mann. Our community, r/West_Marches/, actually got called out by Colville in Running the Game #50. please help me brainstorm some more frames for West Marches [Free][One Consistent World][Westmarch][Roleplay][Combat][Player Generated Content][Homebrew Systems West Marches In the Words of Its Creator. Hack Attacks - For the first five episodes 42 Responses to “Hexcrawl” Monstah says:. 36 votes, 15 comments. Unfortunately, the Traveler's Curse that affects Xen'drik flies in the face of that. The community has fluctuated in size between 4 DMs / 25 Players and 9 DMs / 60 players over the years. Im trying to keep our time investment into this manageable, so any resources or quick tools that relate directly to west marches would be massively I am about to start a West Marches campaign using OSE. Thank you for the link, first of all, I've seen mention of West Marches many times but this is the clearest it has been explained to me. Start by creating a Do not provide this map to the players, but provide them all with rumours/soem information; When players decide where they want to go ask them to provide the following: A direction of travel; I've been running a West Marches campaign for some years now. They are very full of players and busy. Instead of the city being safe and the wilderness being crazy, there is only one tavern where Hey there folks, looking to start up a West Marches campaign soon, but I'm a little lost on where to begin. Hey all. So the idea is in my head too. they're within a few sessions of wanting to leave the province). DAY AND TIME w/ TIME ZONE: 24/7 PLATFORM: Discord & Roll20 # of PLAYERS NEEDED: All of them. I could envision the map of Fallout 3 as a West Marches map, for example, with Rivet City as the "base" town and the other settlements as smaller "encounter" towns where players can be relatively safe for short periods of time, but which have central tensions that make them unsafe as a permanent base (until your players successfully colonize If you've ever wanted to run a West Marches game but don't know where to start, Izirion's Enchiridion of the West Marches is the book for you. Shar the Mirthful. It is my biggest advice. Because in hexographer you get those hex map widths and lengths before you generate a map. Here's a dump of resources for West Marches and open-world sandbox gaming. sci-fi or horror, how it worked, and what you'd do In the original West Marches the GM had a encounter table for each map zone as far as I understood it, such as something like this: Table Example Though that example is unnecessarily large. Something where I can take the hex the PCs are currently in and generate the surrounding hexes; at the table if need be. before cherry picking through them to create a homebrew system. We all want to take turns DMing and playing so this is working for us. A 2d4 roll determines difficulty based on result of 2-8, and each number is also keyed to generic encounters including magical creatures, minor undead, West Marches was a game that Ben Robbins ran in the early 2000s. West Marches campaigns tend to last for a long time, and as I read the rules for character progression, I was wondering if it’s too fast and if there’s enough diversity to avoid having multiple characters that look samey Create the map of your region or area and a scale with hexes to denote how far the party can travel in a day Dungeons, ruins, keeps and other points of interest as locations the players can go. This is the biggest confusion I've seen, alot of people will say west marches when they are really just describing an open table. West Marches, if you play online, allow players to keep secrets, and do an average job at compartmentalizing info, will lead to tons of qui pro quos and missunderstanding that make for juicy reveals and plot twists. Also, with DF your world is I co-ran the game at r/west_marches for about a year and a half, and we had many of these issues as well. Xanathars guide has, at the end of the book, good d100 name tables. Discussion of Matt Colville's "Running the Game" YouTube series and MCDM's Good morning fellow Loremasters, I'm pretty new to this subreddit, but have been DM'ing for about three years now. Maps are used to depict clarity. He links to a series of adventures that says "the adventure is in the wilderness, not the town". Returning to town. On the other hand, the game is grim as shit and will depress you beyond belief, so unless you're going for a west-marches style of world with savage things all about the woods, then I'd just go with world gen by what personally feels right. There usually isn't a strict plot, at least as I understand the original idea of the West Marches (you can read the original blog post that started it here). The original west marches GM said he had one for each zone that changed over time and most had at least one or two creatures coming over from other adjacent I've spent two years playing and/or moderating three different online West Marches campaigns. Something where I can take the hex the PCs are currently in and How to Create a Simple Map for your Sandbox Game – Fast and Easy I created this resource as part of my West Marches-style Game to get me started without losing time in West Marches Session 6; West Marches Session 7; Blog posts; Community. 0 for West Marches (compared to BX, for example) is that it has a detailed and robust skill system for non-combat play. I saw another suggestion on Reddit which was intended for From Jochen Linnemann Roleplaying Tips Newsletter #1147 Starting a West Marches Campaign (Part 1) Some time ago, I decided to start a West Marches type campaign with the idea of an episodic, easy-to-prep game for a group changing players in mind. If you zoom in, they get more pronounced. West marches, living world hybrid campaign. I used hexographer for my map. Hi ! I'm planning to run a west marches campaign in Forbidden Lands because I find that the system and the setting match this style of play very Has anyone run a West Marches style game, but in space? Perhaps the "town" is a DS9-like outpost on the edge of civilized space, and the characters go off on adventures to explore new systems and planets each session. All the hexcrawling blog posts are probably a good start: Here's some previous reddit comments I've made about my game: Exploration rules and other advice. I've been DMing for three years now and I'm currently in the preparation stages of making a West Marches style campaign that I hope to start around next August. The party has no idea if the map or directions they have are accurate. It's a much more old school reason for adventuring: there's a big wilderness that's full of danger and riches, and the game is about the PCs braving the danger and getting those riches. Randomly generate tons of stuff on the fly using donjon and things like Raging Swan adventures and Wilderness Dressing. Most have options so you can populate them based on location and player number/level as well. Most lines will have some protocol for randomly generating star systems. I am putting together a West-Marches-style campaign in OSE for some friends of mine, and I was hoping to get some input on a solution to a problem that I anticipate. West Marches Original Dungeons and Dragons - World Map and Setting or if it was a red herring just to go out and adventure. I absolutely get that players should be motivated towards seeking treasure elsewhere and go further that way, but in the case of lower level characters, should I simply offer a very high quantity of dungeons and opportunities for treasure so if dungeon 1 has been raided already, dungeon 4 which is still in the same level range can be raided instead. I have ventured far to bring news of an adventure, an opportunity to explore Midgard and it's people, to see lands only spoken of in song and slay monsters of ye old! One Page Urban: City Since the game would be based mostly on exploration, each solo roleplayer would discover and map out different areas (hexes?) or this uncharted region and map out the points of interests after playing them. The problem is the size of the map. g. u/steelbro_300 and I have worked hard to expand that system to be an entirely customizable generator including settings for temperature, biome, and I am new to Mork Borg and was thinking that Mork Borg would work well as a West Marches style game. I'd recommend doing a small area map like I've done, start running games, and then expand on it when the map gets "a bit small" (i. West March lite. Start Your Adventure With a FREE Map Pack! Of course, for any campaign, West Marches or otherwise, you’re probably looking for battlemaps. These generated dungeons should be totally unrelated from main quests or story, but maybe it would be OK to relate to sub-quests like bounty hunting or find I'm also running a West Marches style campaign for a large (25+) group and we've found that Google Slides works really well for this. Watabou's Procgen Arcana. Hence, what has been discovered but not explored by one player could the be explored by someone else and the add a new flavour to that region. I have the high quality hex maps for players to mark up but I haven’t been able to find a good tool that allows for persistent changes. At least to start. Edit: This campaign map was made for 4-6 players, for a 12-month campaign, and considered horseback travel. If it is more advantages for the user of the map to know that those fjords are there, I would leave it like that. Open Table Manifesto - The Alexandrian - Theory of an open table vs a dedicated table. December 27, 2023 at 11:59 am [] me leave you with Ben Robbin’s advice on how to run your own WM campaign, in his style, and an interesting Reddit post on lessons learnt from running such a [] I also run FL as a West Marches game, and I've got 8 or 9 active PCs running around now. Don Jon Dungeon Generator. (Also ran a 70+ session West Marches online without a dedicated digital map - would not recommend. Not skipping the return journey. A few months ago you may have seen an "Enchiridion of the West Marches" by u/SquigBoss come through, and it included a great way to generate simple weather in 4-hour blocks, based on wind and rain. e. 83K subscribers in the mattcolville community. Or check it out in the app stores loooking for west marches locations and noc generator . I have a downtime system (which includes crafting, and stronghold building), a grid-based exploration map, and a very thorough roll20 immersive experience (maps, First, the west marches game was a style of open table game; there is more than one way of doing an open table, and yeas both gygax and arneson had open tables. " In West Marches, the adventure site is the point of the exercise, not the way to get there. My map has the usual stuff. Some questions link to multiple blog posts, some questions link to a different site and some just mention the original blog post, even if there are multiple blog posts about the topic. Or check it out in the app stores and I've decided to suspend my campaign and run a West Marches style game for the next few months. The term hexcrawl comes from the map design, which is literally a bunch of hexes. I'd generally suggest starting an open table with a strong default action (dungeon delving, hexcrawling, whatever) and let players opt-in to driving as they find their bearings. Get the Reddit app Scan this QR code to download the app now. Are there too many gaps? Are the contours weird? I've never made a map like this before, only hexmaps. It was designed to be pretty much the diametric opposite of the normal weekly game: 1) There was no regular time: every session was scheduled by the players on the fly. I watched Matt's video and have read the There are a few questions on this site that mention "West Marches", but they all seem to assume that a reader already knows exactly what a "West Marches" game is. As my easter break is coming up I decided to try something different role playing wise and run an online West Marches game for my friends. Help. yowjd vhsg mzuk wpglz gvfvqz okxst vvzpsys gnwx wriwu myyi