Stellaris reinforce fleet. Oct 2, 2018 · Just that.

Stellaris reinforce fleet I have dozens of single-ship fleets at my shipyards that I have to collect and merge manually. May 1, 2018 · Maybe just have it use all your shipyards. 2205 - Overlord negotiation time. Clicking the button to reinforce the fleet sets a build order at the closest shipyard. Sometimes the fleet designer decides that it can't see a ship design being present in the fleet. You can fine-tune the fleet composition in the fleets tab, and then just press "reinforce" to send an order to all available shipyards. Drag ships from the old fleet into the new fleet. The game simply spread it evenly instead of assuming that the "fleet" is on it's home stations (which i would use as base). Go to fleet manager, click on reinforce fleet, attempt to hold off unbidden and other enemies, wait until many one ship fleets are created. Mar 21, 2020 · Is there a way to get the reinforce fleet option to use the Mega Shipyard? I can't get rid of my capital shipyard because the Mega Shipyard doesn't build titans or anything, but I can't get my Mega Shipyard to reinforce my fleets as long as I have the Capital one. Go to war with them, in a federation, while you have the federation fleet. Etc, etc, etc Feb 28, 2018 · Reinforce through fleet manager fine for a bit log back onto game same damn ♥♥♥♥. To add to this. I'm so fucking sick of this bug, every time I come back to this game the fleet manager just It's not the only problem it has. It build the ship and then leaves an entry with a starbase symbol in the fleet manager construction tab. Turn on consumer benefits and turn economy to militarized, you won't be producing CG's from artisans from this point anymore. Fleets always show at full strength. If the original fleet goes MIA (emergency hyperjump) or you order the reinforcement fleets to do something other than merge with the main fleet, the reinforcement fleets will show on the outliner. The simple (if cumbersome) solution to this is to only reinforce a fleet without retrofitting ship types in the fleet manager, or seperating the older model ships from a fleet and upgrading these seperately from your main fleet. Still, the ♥♥♥♥♥♥♥ fleet reinforcement just goes ♥♥♥♥♥♥♥, does whatever it wants. Particularly if my fleet goes MIA or I cancel production of ships that were ordered through fleet manager. Feb 16, 2021 · Yeah I find a good work around is to either save/exit the game if on Ironman and reload. Problem: If you get a new tech but did not update your fleet to this tech, Stellaris belives it is a completly new ship designe constantly increasing the fleet size. For the most part I make the exact same fleet template in the fleet manager, but even if I only reinforce from the fleet manager it has issues sometimes. So I'm guessing that if you choose to keep both the captian and the ship then hes locked in as admiral of that fleet. It could either be a radio box on the starbase/juggernaut window (Allow Use During Automated Reinforcement Y/N), or a pop out in the fleet manager screen itself with a list of shipyards to check/uncheck. They usually get stuck at the shipyards where they If there are pirates or space amoebas or whatever between your fleet and your shipyard that are occupying a choke point, then the reinforce button won't work because the ships wouldn't be able to get to the fleet. Oct 14, 2021 · When fleets are being reinforced the ships that merge into the fleet are adding to the command limit of the fleet and not just replacing lost ships; once the command limit is maxed out the fleet can still be reinforced but the extra ships go MIA for 5 years and return as individual fleets with no orders. 06. 1 so it sucks up the ressources and takes space as ghost ships. I'm also playing vanilla and have the same issue. 0 but wont reinforce with the new v1. Or alternatively if it's a single fleet causing you problems, near the split fleet button there's a move fleet button, allows you to move them all to a new fleet. And then there is the Juggernaut. Fleet management is already horrible, this just makes it a complete nightmare. (For instance, if I merge 'Battle Group A' while we will assume is missing 20 corvettes with a smaller fleet containing 1 battleship, the fleet manager will build 20 corvettes, send them to my fleet, 2 will be unable to merge, the reinforce button will be lit up and pressing it will build 2 more corvettes). I queued 14 ships. Sep 22, 2021 · Or have ships being built, but only delivered to a fleet once it docks at a port? A bit gamey, since the ships would be built somewhere, but then teleported to a fleet when it docks But it would serve the game I suppose. Ships sent to reinforce larger fleets will gladly try to take a shortcut through a Marauder empire or that system with the Apr 20, 2020 · That's when you get that weird business of the fleet re-organising itself without your control. 5 YEARS for the reinforcements to travel 401 days worth of distance. Problem is, the fleetmanager doesn't let me, so now everytime I reïnforce my fleets, my shipyards are building new Stellaris can't handle ships without fleets, so any newly made ship will form it's own fleet at first. ) I think when you reinforce fleets through fleet manager, it just chooses to use available shipyards, wherever they are, and send the ships flying to join up with your fleet. Edit: By disband I dont mean destroying the ships, I just mean reorganising them into a new fleet. It does a piss poor job, but that is what it tries to accomplish. Move fleet to another system away from the shipyard. Disbanding and remaking the fleet will usually fix it for me. If either don't fix your problem, it may just be a shrug and try to make due thing. Finally, the military fleet UI has the reinforce , split , reorganize , and upgrade buttons. The shipyards will still produce those corvettes, but they won't be attached to my fleet anymore. These issues are being investigated. Also by default ur fleet template is the same as what your fleet looks like rn. i have to manuel build the ships and merge. That is, if I give orders to reinforce a fleet; those new ships all queue up at the various starbases; then the fleet enters combat. I thought federation fleet cap worked the same as the normal, where you can go over it and just eat the debuffs. Jan 5, 2025 · Modifying fleet composition to account for changing needs or new designs. I don't know what happened that caused this, if it is a weird hotkey or a bug. Hi guys! I'm on a playthrough right now and all the sudden my reinforce fleet button vanished, and I also can't see the [fleet size/fleet capacity] stat anymore, I should have 4 x (120/120) and 1 x (72/120) fleets. I even reinforced one fleet first, then updated design. I can't reinforce because it queues up a bunch of -1 days builds that don't correspond to anything and take up a slot in my fleet along with some of the command limit. May 27, 2021 · Hey all, I just can't seem to understand or trust this button. If you have the alloys. So like, say I click to reinforce a fleet and my shipyards start producing five new corvettes for it. Once the original fleet is dead, you can rent the actual fleet the enclave has control over The other bug is that if the destination fleet isn't present on the map for some reason (like it's MIA after losing a battle or happens to be in hyperspace that day) then the game doesn't know what to do with the reinforcement ships and creates a single-ship fleet at the shipyard where that ship was created. The wuestion is whar is causing the Fleet Manager to inflate the numbers. Reinforce the fleet as you start to move it toward their ally. Example: You have a fleet of 20 fully Tech1 frigs and research Lasers Tech 2 but don't update Jan 30, 2022 · Description Fleet manager (reinforcement) still bugged in the 3. Mar 9, 2020 · Pretty sure it has to do with the options you pick in the event. Feb 21, 2020 · I heard there was going to be a rework on reinforcement fleet, ships would directly jump into "missing into action" and go straight to the fleet. 2 What version do you use? GoG What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack Apr 25, 2021 · 2. 0 unless otherwise noted. We need to be able to pick where a fleet is reinforced from, which stations can reinforce, and set precautions about the reinforcement. And I have 3 fleets. Edit: I think I figured it out: When the ships are in transit, the fleet manager doesn't save which ships are currently transferring. Sep 27, 2021 · The most consistent problem I've noticed is that reinforcements seem to cancel if a fleet enters combat. Or add a Reinforce fleet button when you click on the Starbase directly. The only time they'd show up as new fleets is if something prevented them from merging with the fleet they're supposed to be part of. Sometime while attacking the ally, reinforce again. Sometimes, especially after merging two damaged fleets, you can end up with a fleet that is assigned more potential ships than your fleet command cap, so when you hit the reinforce button it builds the number it thinks you want, but then can only assign some of them to the fleet. 4. Game says that "No fleet are in a need of reinforcements" and do not let me use "Reinforce All" button even tho there are obviously fleets in a need of reinforcements and I refuse to be gaslighted. It doesn't do that and there's no option for it do that. I can't seem to get them to reinforce with the button, and one new fleet I created wouldn't reinforce at all. . Reinforce fleet. I've done this a lot during wars by just clicking on the Fleet icon from the map which selects all fleets in the system, including fleets that have yet to Mar 23, 2022 · The shipyard where the fleet was parked had more than enough spare shipyards to reinforce the fleet; there's no reason why it would have been better to build the reinforcements elsewhere. What the heck is going on? x. And on top of that you're paying them upfront to use them. 1][22a5] Clicking "Reinforce Fleet" builds more ships than there is command limit for and creates dozens of small 1-ship fleets Thread starter The Wolf with the Dragon Start date Sep 24, 2021 May 28, 2021 · Hello guys, i have 3 shipyards but when i want to reinforce my fleet, no shipyard is availiable for reinforce my fleet. Not sure if it was stuck on 1 day, but it seems to be fixed now. You can solve that by manually build a single set of ships at the place where you want the new fleet, then once the fleet is created give the numbers, and reinforce it. I need 20 fleets to manage the increased crisis difficulty because the fleet cap goes to 280 and you can only fit so much fleet power in one fleet. Have two starports one with a single shipyard and one with 6 shipyards. I too have issues, all the time, every game. Once your old fleet is empty (or has only 1 corvette in it because you can't drag more) delete it. Reinforcing close to a regular shipyard while there is a mega shipyard you'd like to handle the reinforcement construction farther away, will cause imbalanced production queues. Updated anotehr then reinforce by spaceyard/spaceport all with the same effect. Have the federation fleet pass over to someone else. 2. All you gotta do is click 'reinforce' and it will automatically bring the your numbers back up to 20 battleships 5 cruisers and 50 corvettes in this case. Mar 9, 2023 · Please add a method of selecting where the ships are constructed during automated reinforcement. So nearer shipyards get prioritized, without just building all of them there. It doubled the number of all of my ship classes, so basically I think the game thought the fleet was empty. But whenever I'm in a war, moving my fleets from planet to planet, and regularly pressing the "reinforce fleet" button to make for losses, I end up with countless micro fleets scattered across But, whenever I try to reinforce my fleets, it kinda works ok if they are not moving while every new ship is built and "shipped" to rejoin the fleet. So when I press reinforce all it re-queues every ship even those in transit. Mar 12, 2018 · If I build those missing ships at a separate shipyard and merge them into the existing fleet, the fleet manager updates and shows the correct numbers. Despite this the Reinforce Fleet button lights up, and the ships build then has nowhere to go. Starbase A is busy reinforcing one of the fleets. May 24, 2018 · 2. The game creates reinforcements by creating fleets of one ship that don't show on the outliner. Jun 1, 2020 · I finally unlocked the Titan and designed 2 versions of the ship but despite the fact I have the resources I cant reinforce the fleet to get one in the build queue. Edit: I have noticed that some fleets will have 78/30 corvettes for example, which is way over its command limit. I'd like an option to set where a fleet reinforces from. I don't want that. Every time I need to reinforce my fleet after a massive battle, I get 30 battleships queued up on my juggernaut. It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. The only benefits to a mercenary fleet is that they auto reinforce their fleet and the expenditure is in energy rather than alloys. Get the new and old fleets into orbit of the same thing. But now that I have jumpdrives, I want to remove them from my fleets, because they can't be upgraded to have jumpdries, so my fleets can't jump. I keep getting this when i try to reinforce my fleets, despite having 3 full shipyards and a completed megashipyard, so i can't reinforce my main fleets. It really needs an overhaul. Steps to reproduce the issue. Sep 24, 2021 · Recently, in my current game(Its my third game so I fully expect some very simple answer I just haven't seen yet), whenever I build ships to reinforce existing fleets, the ships just "disappear", not as in the MIA feature, they just get built, then are never seen again. (Note that while I was playing with mods, the problem persisted after I turned all of them off. When you start reinforcing now, your new ships try to join the fleet but your fleetcap is already reached, due to the ships that are not listet in the fleetmanager but are still in the fleet. May 11, 2020 · so im trying to build a federation fleet bc our fleet capacity is huge so why not. Baffling. but when i start to build a new fleet they want to go reinforce an old federation fleet i already have. Check the fleet in the fleet manager and see how many ships are assigned to it. I'll create a fleet like normal, hit the "reinforce button," and the shipyards will start building ships. May 15, 2022 · Their tech level is going to be roughly the same as yours. Six of them started production on my Home Base (Starbase with six shipyards), plus six were added to the same starbase on queue. If you don't see this and hit reinforce again you will be left with extra small fleets. When I don't use the fleet manager, they aren't even listed there. I want to reinforce from a different station that has many shipyards and a Fleet Academy. Feb 9, 2022 · The only reinforcements issue I've run into occurs when a fleet being reinforced enters combat. Sometimes reinforcing a fleet will order in more ships than what is wanted. I'm able to add my ships to the AH4B fleet in the fleet manager and then reinforce the fleet. Even it if it's on the other side of the galaxy, the game wants to send it ship production orders. 5. I can add ships in the fleet manager and create new fleets alright, but the reinforce button is inactive. 2, although in a different way. Reinforcing while the shortest path between shipyard and target fleet is unsafe will produce solo fleets. Shit never works right. How it's working: in the fleet management after creating the fleet, the unfinished one will appear in a random place, don't you dare touch it because the rest of it will be bugged/lost and you will have to When I reinforce a fleet it seems to evenly divide ships across all of them which means my mega shipyard is done building a year or two before all the others. For example, progressively replacing losses in a fleet with a new design (often, a new hull size) while the fleet is away on operations, rather than replenishing it with the older design as would happen if you just clicked "reinforce fleet" without editing the composition. The game will compute how many you have currently and how many you should have (as per your previously set slider) and if you use the "Reinforce" mechanic, Star Fleet One's home base will immediately set about building as many ships as are needed to bring this fleet up to full strength. If I manually build a destroyer in a shipyard that works and I combine it with the fleet which will tick up the fleets destroyer count like I expect. The new ships will be sent to your fleet automatically, but will take progressively longer to get there the further the shipyard that made them is, so keep track on which order is sent where. But whenever I'm in a war, moving my fleets from planet to planet, and regularly pressing the "reinforce fleet" button to make for losses, I end up with countless micro fleets scattered across It has the same name and they don't update or reinforce its contents. Oct 21, 2021 · I have 3 starbases that contain only shipyard buildings. They use your fleet capacity as well as require upkeep while hired too. The design and other details of individual ships can be viewed by clicking the magnifying glass icon. The first one, yes. Game Version 3. 3. Stellaris Game Espezialy early game it disturbs alot when your fleet is somewhere far in enemy teretorie and you need to reinforce destroyed ships. This entry in the construction tab is counted towards the fleet strength, what prohibites that the fleet reinforcement. Mar 18, 2020 · No, this also happens when the fleet is docked. But actually there are 10 in it. Dec 30, 2023 · Reinforcement is good if you need to build your ships right away "while" you are in combat or if you deemed that you will may need them for future combats. Jan 3, 2019 · I couldn't reinforce my fleets either (greyed out), i found that the fleets i was trying to reinforce were federation fleets and as such are beholden to the federation fleet cap shown on the fleet page of the federation page/tab. Mar 18, 2020 · When queueing for reinforcements through the Reinforce Fleet button on the Fleet manager, the orders queue up on the Home Base instead of going for a Mega Shipyard on the same system. But instead of all going into the same fleet Oct 4, 2020 · When using the fleet manager to reinforce fleets, especially when total fleet capacity used exceeds 500 points and those fleets are in motion (especially through hyperlane jumps), the fleet manager will regularly spawn a few to a few dozen fleets of unassociated single ships that will litter the empire with no further orders. Take all the systems you claimed, and move on to attack their ally. Like reinforcement ships going into the Warp even though the fleet is docked at the shipyard where the reinforcement is made. I should have corvettes popping into a battle to reinforce when they will inevitably just die. I do know that it did bug out at one point and seperated my fleet into new fleets, but I manually merged those shops into the main fleet and Oct 20, 2021 · I used the fleet manager to create a fleet with 1 ship, positioned that ship right next to the mega shipyard, went back into the fleet manager and added all the ships I wanted, clicked reinforce, and the mega shipyard is not building a single ship. The reinforcement system is awful. I have over 100k alloys, and can afford to use 90k to reinforce my fleets, but when ever i push the Reinforce Fleet button in the Fleet Manager, it uses only a few hundred alloys to make 5 corvettes in a single starbase, my homeworlds system starbase. Reinforcement ships don't reach their fleet and simply give up. Best solution I've found is to find something powerful (marauders or a leviathan) and suicide the small fleet into them until it's completely gone. That happens if the fleet is in battle. 1. You don't have enough resources to build reinforced the fleets you have put together. But if you have an empty fleet that you created in the fleet manager, and you try to use the reinforce button, the initial wave of ships that all finish at once from different shipyards will be left in separate fleets (the game for some reason can no longer handle setting those to merge when the primary fleet didn't already exist). Instead, just open the fleet manager and click the + or - buttons to get the right ratios, then reinforce the fleet. 1. Ideally you only want a couple of Fleet hubs and use Gateways to reinforce. No options to just automatically condense and organize fleets it gets to the point that I just manually move ships around one at a time to get it organized which takes forever. Always something. In my current game, I had a fleet at full strength, but the button was available. Updated one fleet and reinforce thru manager. But if I add any more ships to the fleet later through the fleet manager, then it bugs out again and won't produce any more ships, yet still says the fleet is "full", even though it isn't. It's a bug that needs to be fixed. Doing this from both the fleet's menu and the fleet manager creates a new fleet with one ship for each one, and they just sit at the shipyard after completed. Part ten of my Stellaris Beginner's Guide covers military ship design, the fleet manager, the reinforce fleet button, fleet stance, naval capacity, and more. Appreciate any help! In your fleet manager, the fleet you have selected doesn't have any other ships the the fleet itself for it to need to be reinforced. May 28, 2020 · Ships created using reinforce all don't typically show up as separate fleets, they just go to the fleet and then merge with them. Content is available under Attribution-ShareAlike 3. Apr 10, 2024 · They will be reinforced automatically up to the cap, but, you do need to upgrade them which goes up in increments at tops out at 13000 ECs and 6000 Alloys so that they get the hint that they can and should reinforce upwards of 190 Fleet Cap. New Fleet -> add designs to fleet -> set home base -> click re-enforce to build them all. I. Mar 12, 2025 · A cloaked fleet will be detected if it is within the sensor range of a starbase with Detection Strength higher than or equal to the fleet's Cloaking Strength, or the empires have max Intel on the cloaked fleet owner, or have sensor link with an empire that detected the fleet. Also is it normal to not be able to transfer the Either Hatchling or the derelict cruiser into a fleet with other ships? But, whenever I try to reinforce my fleets, it kinda works ok if they are not moving while every new ship is built and "shipped" to rejoin the fleet. A Citadel will print 6 ships, and those will end up as a fleet of 4 and another fleet of 2. Often times if you click reinforce fleet again while ships are still in transit, it won't take into account the already created ships. Meanwhile 20 get queued up on my mega-shipyard and a few on my other shipyards. They never reinforce a fleet, or anything. 6. If it’s in the MIA reinforcement thing it does recognize it. Despite playing with them religiously, I'm not sure on discrete reinforcement thresholds. The tooltip of the Reinforce Fleet button says "No Shipyard avalible to build fleet". but it has an annoying side effect that it keeps getting my ships killed. Mar 17, 2018 · For example: There should be 5 corvettes in your fleet. The other thing is upgrading. Sep 18, 2021 · I have all my current ships in my fleet upgraded to the latest design. Starbase B and C are completely idle. Wait for reinforcements to be built and Apr 17, 2018 · This page was last edited on 17 April 2018, at 17:16. No luck. Make a new fleet with a single corvette. If, however, you used the reinforce button to queue it, it will head immediately towards that fleet and try to merge with it. A either. When you reinforce your fleet, say with a ship v1. I have a 29/50 fleet of just destroyers and corvettes. 2. Reolading the game, at least for me solves that problem. 0 and while you are reinforcing the fleet with that ship you unlock a new technology that maybe enhance a component of that said ship making it v1. Nov 3, 2019 · Fleet Manager bugs out for me sometimes and refuses to count the ships correctly. Mar 20, 2020 · I have a fleet that is not full, for example it has 9 corvettes but in the fleet designer it is set to 12. It is currently set to reinforce one Destroyer and 1 Cruiser 3. is there a way to fix it so they dont just go and reinforce a pre existing fleet and stay at the starbase their built at and join the new federation fleet? ive stopped some and made an admiral but i have to No mods, for some reason EVERY time I play I have an issue with the fleet manager. Theory: In the fleet menu, you should be able to restrict which shipyard you want to reinforce your fleet from I was trying to overhaul my fleet and create a bunch of corvettes, so I had my fleets go to the mega-shipyard, updated the fleet manager, and selected reinforce fleets. 1 it abandons the old v1. Sep 18, 2021 · Time for fleet to arrive back at the shipyard system: 401 days Date the most recent ship built will arrive at that fleet: 2265. Will have max fleets that want reinforced but smaller fleets don't even have the button. A workaround is to go to the actual shipyard tab on that particular starbase, and select/build the ships there, just like you would with a construction or science ship. If the reinforcement fleet is already built and you then enter combat, they should arrive and merge though. The fleet manager was somewhat buggy when using auto-generated design names. But I can't click the reinforce fleet button because it says Fleet is already at full strength. Find the Federation Fleet. Plus the reinforcements doesn't actually reinforce my fleets. " when that isn't true. And the ones that come out literally together don't even end up in the same fleet. Even upgraded. 10, I've been having a tough time using the fleet manager to build fleets. Nov 6, 2021 · When I use the fleet reinforcement button on a fleet, the constructed ships disappear for up to three years even when they're being built in the same system where the fleet is currently stationed. Why is it that when I try to reinforce the other 2 fleets from the Fleet Manager Menu, both of them ONLY try to produce from starbase A, ignoring the rest that are idle. Then that fleet enters combat. If that fleets is several systems away, it will jump to it and show up as "missing" in the pop-ups. Apr 15, 2018 · So I adjusted one of my fleets to have space for about 20 new ships and tried to reinforce it. Reinforce fleet and fleet manager are so fucked. 24 3. When I go to fleet management, it tells me, "No Fleets are in need of reinforcements. When the missing ships arrive, they combine with the fleet regardless of the The fleets I try to reinforce didn't go M. In the Fleet Manager, it says taht 2 ships need to be reinfored at a cost of 0 4. Eventually, after I've manually reinforced a fleet, ships will just, appear Mar 29, 2020 · The new reinforcement system is a real pain. Reinforce the fleet: with one click, queue the production of reinforcements to a given fleet, the reinforcements will join it themselves. Kinda screws up my swarm ironman game, to be honest. You can choose to abandon mercantile and go supremacy for the guaranteed +20 fleet size or simply git gud (RNG). Duplicate Stellaris - [3. Login Store Home Discovery Queue Wishlist Points Shop News Stats The 'reinforce' fleet button is greyed out, so it seems the game believes that fleet is already reinforced while also showing that it's at half strength Is this a known issue? How can I solve it? What is the workaround? (btw I saved and reloaded my game. ; About Stellaris Wiki; Mobile view Sep 21, 2021 · Fleet manager is broken now and will do this crazy stuff: Reinforcement will not merge and will be added as independant fleet if your fleet is: - Unreachable - In a mission for Upgrade - In a battle when you click the "reinforce all" buttin the the F10 menu It will also duplicate reinforcement each time you click on it when the fleet is Reinforcement while in combat (that was enabled in Lem) will spawn the ships at your station if they finish construction while the fleet is in combat. Depending on your luck the fleet size tech might not have come. May 10, 2022 · When trying to reinforce it says that there isn't a ship yard to build the fleet even though there is and it states that "building this ship would put the federation fleet over it's maximum capacity" it repeats that message multiple times the thing is I'm not in a federation. That'll cause you to have extras in random locations. Also if you use the reinforce fleet button from the fleet manager screen this will always happen, because that button is just legitimately broken Jul 5, 2020 · It seems to me like it was bugged, because now that I restarted the game to grab some screenshots, I can finally reinforce that fleet. So it’s a small window. move a partially built fleet near the single shipyard starbase. It'll tell you how much of your total supply cap you're using at full strength even before you build anything, as well as the total build costs to re The actual problem lies from the fleet tab not recognizing that a ship that’s in system but not joined with the fleet just yet as in the fleet because it is still in route to the fleet. They also don't register in the ship totals for the fleet, so you keep overbuilding the smaller classes over and over. I checked fleet manager and everything is as it's supposed to be. I really love the reinforce functionality in 2. They'll be queued at the nearest shipyards and then form up at their base automatically, read for use. so I clicked it to see what it would do. Plenty of shipyards in my empire and alloy but the reinforce fleet button is greyed out and says I don't have shipyards available. Feb 12, 2025 · The fleet's bombardment and fleet stances can also be set here, as can the fleet's home starbase. I'm not sure if it still exists, but I also haven't seen a patch note saying it doesn't, so I'd operate under the assumption until told otherwise. Apr 12, 2018 · So, I've received a Battlecruiser and some Escorts from a fallen empire, very generous, and I've added them to my fleets. Dec 29, 2021 · I can't for the life of me understand why ship reinforcement is so buggy for years on end. Instead of going MIA for a few months and arriving to reinforce as usual, the new ships just form new fleets. Upload Attachment File(s) attached I fucking hate juggernauts because of this. I have even set their homebase on starbase B When you hit the reinforce button the back end 'tries' to spread them around so that you will reinforce as quickly as possible. Move your admiral if any to the new fleet. Reinforce the new fleet to make it pop into existence. This really makes me not even want to build juggernauts. x Jul 2, 2022 · If you accidentally give a reinforcement fleet an order then it will not merge with the target fleet. Occasionally my Corvettes and destroyers get listed as 30/0 or whatever and inside the designer it doesn't recognize the ships as being present in the fleet and wants to reinforce from scratch. Now if u lose any ships in a battle. Click Reinforce fleet button. Any thoughts why? i can reinforce 3 of my 6 fleets only. If I go to the fleet manager there are a bunch of weird things in the build queue, pic included. Non-allied cloaked fleets, once detected, are forced to decloak in Problems come when you build a whole new fleet. I have two corvette fleets that are at 50/60 and one cruiser fleet that is 12/15. 0. But i have 32 Starbases each with one shipyard Nov 28, 2023 · Starting in 3. Just kick those ships out of the fleet or simply delete them. Sep 26, 2021 · Some of my fleets have event ships in them such as the Nanite Interdictor and the fleet you get from the spiritualist fallen empire relic. In that case, all of the new ships seem to lose their connection to the fleet. Oct 2, 2018 · Just that. This ties in to the "build reserves, reinforce from reserves" idea that had many suggestion iterations over the years. aagi ttbbz ixfbk wgtyhh joucgwpu psbcf qgcff lbiwzsm wyk qcpxuc lbw ryu yvtycz eieuyf gbhf